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COMMIT Summary #143
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COMMIT Summary
NotBlackrus b56ed28
Removed personal recommendation
NotBlackrus a805e79
Changing some warnings into tips, and resolving search exclude issue …
NotBlackrus bede876
Added Purchases API
NotBlackrus b0fcf85
Merge branch 'main' into main
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| Original file line number | Diff line number | Diff line change |
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| @@ -1,10 +1,26 @@ | ||
| ## PR Summary | ||
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| [ REPLACE this with a DETAILED SUMMARY of your changes ] | ||
| ## Changed all C# mentions of arrays to be Lua-friendly **site-wide** | ||
| ## ex: before, it would mention arrays of instances as Instance[], but now it will mention them as {Instance}. This is so that lua programmers know what they're looking at, and so that we can fit multiple class names as needed. | ||
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| Thanks for taking the time to contribute to the Polytoria documentation project! | ||
| Please ensure that this PR meets the following criteria before submitting (you may delete this section after reading): | ||
| ## Edited Camera.md to change the "Freecam" typo to "FreeCam" | ||
| ## Added warning about lua's single-thread nature in BaseScript.md, and how to work around it | ||
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| - [ ] The changes you've made are accurate and correct | ||
| - [ ] Distinct changes for separate issues are in separate PRs (do not combine multiple issues into one PR) | ||
| - [ ] Any additions or modifications to the example code were tested in the latest version of Polytoria Creator and work as intended | ||
| ## Environment.md changes: | ||
| ## Added links to nearly every reference of objects in the entire file | ||
| ## Added optional parameter markers for CreateExplosion | ||
| ## Modified CreateExplosion note to be more in depth and specific with wording | ||
| ## Added optional parameter marker for OverlapBox and OverlapSphere | ||
| ## Completely rewrote the Raycast and RaycastAll methods to be more comprehensive | ||
| ## Remade RebuildNavMesh documentation :sob: :pray:, please tell me I'm not the only one that laughed when I saw game["Workspace"] | ||
| ## Added optional parameter marker for GetPointOnNavMesh | ||
| ## Rewrote AutoGenerateNavMesh documentation to be more comprehensive | ||
| ## Added more details to PartDestroyHeight's behavior with NPCs and Players | ||
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| ## Added extensive explanation as to how RayResult.Normal works in RayResult.md | ||
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| ## Added warning about GUI.Visible behavior in GUI.md | ||
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| ## Added warning about Tool-descendant scripts and their odd inability to run until the first Tool.Equipped event in Tool.md | ||
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| ## merged with the latest pull request (all they did was organize the layout in creator-setup.md :sob:) |
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