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Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
…ss-platform compatibility Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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[WIP] Implement high score system and display
Implement High Score System and Display
Oct 20, 2025
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Overview
This PR implements a complete high score system for Ophidian with persistent storage, sorted display, and full keyboard/mouse navigation support.
Changes
New Components
HighScoreEntry (
src/score/high_score_entry.py)HighScoreRepository (
src/score/high_score_repository.py).gitignore)add_score(),is_high_score(),load(),save(),clear()Updated Components
HighScoresMenu (
src/graphics/high_scores_menu.py)GameEngine (
src/game_engine.py)cumulative_points > 0Ophidian (
src/ophidian.py)Features
✅ Persistent Storage - High scores saved to
high_scores.jsonbetween sessions✅ Automatic Sorting - Scores always displayed highest-first
✅ Smart Limiting - Only top 10 scores retained
✅ Rich Display - Shows rank, score, length, and level for each entry
✅ Full Navigation - Keyboard (arrows, ESC, Enter) and mouse (click) support
✅ Performance - Caching prevents repeated disk reads
✅ UX Polish - Color coding, scroll indicators, empty state messaging
Testing
Example
After playing a game, the high score is automatically saved. Navigate to "High Scores" from the main menu to see:
Closes #[issue number]
Original prompt
Fixes #80
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