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2 changes: 2 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,8 @@ s / ↓ | move down
d / → | move right
f11 | fullscreen (graphical UI only)
l | toggle tick speed limit
+ / = | increase speed (faster snake)
- / _ | decrease speed (slower snake)
r | restart
q | quit

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5 changes: 4 additions & 1 deletion src/config/config.py
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,10 @@ def __init__(self):

# tick speed
self.limitTickSpeed = True
self.tickSpeed = 0.1
self.tickSpeed = 0.2
self.minTickSpeed = 0.05
self.maxTickSpeed = 1.0
self.tickSpeedStep = 0.05

# misc
self.debug = False
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33 changes: 29 additions & 4 deletions src/ophidian.py
Original file line number Diff line number Diff line change
Expand Up @@ -244,6 +244,24 @@ def removeEntityFromLocation(self, entity: Entity):
def removeEntity(self, entity: Entity):
self.removeEntityFromLocation(entity)

def increaseSnakeSpeed(self):
"""Decrease tick speed to make snake faster"""
self.config.tickSpeed = max(
self.config.minTickSpeed,
self.config.tickSpeed - self.config.tickSpeedStep
)

def decreaseSnakeSpeed(self):
"""Increase tick speed to make snake slower"""
self.config.tickSpeed = min(
self.config.maxTickSpeed,
self.config.tickSpeed + self.config.tickSpeedStep
)

def toggleTickSpeedLimit(self):
"""Toggle tick speed limiting on/off"""
self.config.limitTickSpeed = not self.config.limitTickSpeed

def handleKeyDownEvent(self, key):
# For text UI, key is a character; for pygame, it's a key code
if self.config.useTextUI:
Expand Down Expand Up @@ -281,6 +299,12 @@ def handleKeyDownEvent(self, key):
elif key == 'r':
self.checkForLevelProgressAndReinitialize()
return "restart"
elif key == 'l':
self.toggleTickSpeedLimit()
elif key == '+' or key == '=':
self.increaseSnakeSpeed()
elif key == '-' or key == '_':
self.decreaseSnakeSpeed()
else:
# Pygame key handling
if key == self.pygame.K_q:
Expand Down Expand Up @@ -320,13 +344,14 @@ def handleKeyDownEvent(self, key):
self.config.fullscreen = True
self.initializeGameDisplay()
elif key == self.pygame.K_l:
if self.config.limitTickSpeed:
self.config.limitTickSpeed = False
else:
self.config.limitTickSpeed = True
self.toggleTickSpeedLimit()
elif key == self.pygame.K_r:
self.checkForLevelProgressAndReinitialize()
return "restart"
elif key == self.pygame.K_PLUS or key == self.pygame.K_EQUALS:
self.increaseSnakeSpeed()
elif key == self.pygame.K_MINUS or key == self.pygame.K_UNDERSCORE:
self.decreaseSnakeSpeed()

def getRandomDirection(self, grid: Grid, location: Location):
direction = random.randrange(0, 4)
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