Pc 1 21 9 fix spawn entity velocity#1120
Pc 1 21 9 fix spawn entity velocity#1120richnetdesign wants to merge 5 commits intoPrismarineJS:pc-1_21_9from
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Hi @richnetdesign, thanks for working on 1.21.9 support. I've been testing this branch and found an issue with When I regenerate protocol.json from proto.yml using
I noticed the commit message mentions "manual patches to json. need to investigate why not regenerated automatically" - have you found the root cause of why the build script output doesn't match? I'd like to help sync proto.yml with protocol.json so that future fixes can be contributed properly. Is there something specific about the 1.21.9 protocol that requires manual edits, or is this a build tooling issue that needs to be resolved first? |
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hi @micahstubbs you might be on better track than me because I am overly relying on AI and need to fix somethings it did in this branch. my main point was I think your fixes should be targeting 1.21.9 instead of 1.21.10. I just noticed you were working on same things as me and didn't want to step on each others toes. I had already merged some changes to 1.21.9 related to the place holders you had, so might make sense for you to move your PR to 1.21.9 |
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If you haven't already, you might try testing with a https://github.com/mindcraft-bots/mindcraft bot against a local 1.21.9 minecraft server / lan game. That seemed to help me spot some of the issues. My local mindcraft bot appears to be able to play 1.21.9 successfully with your diff in this PR. I think you are close. I'll post issues and/pr fixes here if I encounter them with more bot-playtesting. |
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Where is |
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Done in #1096 |
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