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config/AppliedEnergistics2/AppliedEnergistics2.cfg

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@@ -188,6 +188,7 @@ features {
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B:WirelessAccessTerminal=true
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B:WirelessCraftingTerminal=true
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B:WirelessFluidTerminal=true
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B:WirelessInterfaceTerminal=true
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B:WirelessPatternTerminal=true
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}
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config/Embers/addons/aetherworks/tool.cfg

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@@ -33,6 +33,136 @@ world {
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I:"Harvest Level"=7
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}
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aetherium_clockwork_axe {
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# The base damage of this material.
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D:"Base Damage"=16.0
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# The base durability of this material.
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I:"Base Durability"=-1
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# The base efficiency of this material.
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D:"Base Efficiency"=18.0
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# The enchantability of this material.
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I:Enchantability=22
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# The harvest level of this material.
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I:"Harvest Level"=3
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}
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aetherium_clockwork_grandhammer {
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# The base damage of this material.
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D:"Base Damage"=20.0
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# The base durability of this material.
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I:"Base Durability"=-1
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# The base efficiency of this material.
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D:"Base Efficiency"=6.0
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# The enchantability of this material.
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I:Enchantability=22
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# The harvest level of this material.
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I:"Harvest Level"=1
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}
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aetherium_clockwork_pickaxe {
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# The base damage of this material.
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D:"Base Damage"=16.0
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# The base durability of this material.
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I:"Base Durability"=-1
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# The base efficiency of this material.
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D:"Base Efficiency"=18.0
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# The enchantability of this material.
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I:Enchantability=22
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# The harvest level of this material.
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I:"Harvest Level"=3
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}
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}
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##########################################################################################################
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# aetherium blazing ray
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#--------------------------------------------------------------------------------------------------------#
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# Options about the Aetherium Blazing Ray
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##########################################################################################################
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"aetherium blazing ray" {
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# Time in ticks to fully charge.
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D:Charge=20.0
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# Cooldown in ticks between each shot.
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I:Cooldown=10
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# Damage dealt by one shot.
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D:Damage=15.0
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# Maximum shot distance.
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D:Distance=96.0
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# Ember used up by each shot.
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D:"Ember Cost"=50.0
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# Maximum spread.
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D:Spread=30.0
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}
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##########################################################################################################
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# aetherium staff
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#--------------------------------------------------------------------------------------------------------#
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# Options about the Aetherium Staff
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##########################################################################################################
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"aetherium staff" {
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# Area of Effect on impact.
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D:"AOE Size"=2.125
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# Time in ticks to fully charge.
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D:Charge=60.0
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# Cooldown in ticks between each shot.
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I:Cooldown=1
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# Damage dealt by one shot.
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D:Damage=34.0
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# Ember used up by each shot.
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D:"Ember Cost"=50.0
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# Lifetime in ticks of projectile.
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I:Lifetime=160
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# Size of the projectile.
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D:Size=17.0
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}
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##########################################################################################################
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# aetherium ashen armor
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#--------------------------------------------------------------------------------------------------------#
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# Options about the Aetherium Ashen Armor
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##########################################################################################################
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"aetherium ashen armor" {
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# Enable this to turn on the stamper recipes for the aetherium armor.
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B:"Aetherium Armor Recipes"=true
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# Controls if the Aetherium Crown is converted to a bauble.
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# True value allows crown to be equipped in the head bauble slot.
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# False value leaves the crown unmodified.
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B:"Aetherium Crown as Bauble"=true
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# Controls how much aetherium gas must be in the stamper base and will be consumed to complete the recipe.
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# Min: 0
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# Max: 2147483647
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I:"Aetherium Gas Cost"=750
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# Not currently in use. If you know someone who's good at rendering and wants to help, send them my way. :)
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B:"Render Crown Bauble"=false
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}
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}

config/Gnetum.cfg

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# Configuration file
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general {
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B:bufferHand=false
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B:enabled=true
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B:fastFramebufferBlits=true
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B:fastFramebufferClear=true
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}
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config/JustEnoughCalculation/record.json

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"math": {
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"state": 0,
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"operator": 0,
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"last": "0",
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"current": ""
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"current": "",
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"last": "0"
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},
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"player": {
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"recipes": {},

config/New Crimson Revelations.cfg

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thaumcraft:warpward
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>
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# The amount of iterations over block positions to generate Mana Pods. [default: 10]
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# Min: 0
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# Max: 100
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I:"Mana Bean: Generation Frequency"=10
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# Enables Primal Mana Beans to drop as loot from Pechs. [default: true]
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B:"Mana Bean: Pech Loot"=true
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# The percentage chance for an eaten Mana Bean to grant observations and theories for research. [default: 0.33]
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# Min: 0.0
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# Max: 1.0

config/Universal Tweaks - Bugfixes.cfg

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# Prevents various crashes with Turkish locale
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B:"Locale Crash"=true
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# Fixes Forge's overlay message (action bar) fade out regression
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B:"Overlay Message Fade Out"=true
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# Increases the packet size limit to account for large packets in modded environments
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# Vanilla default is 0x200000
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# Incompatible with SpongeForge and RandomPatches
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# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
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B:"Frustum Culling"=false
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# Ensures portals link to their original overworld portal if within close distance
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B:"Portal Location Link"=true
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# Fixes duplication issues that can occur when entities travel through portals
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B:"Portal Traveling Dupe"=true
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# CONCURRENT_LINKED_HASHMAP
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S:"Tile Entity Map"=LINKED_HASHMAP
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# Always builds village structures with biome-specific blocks
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# Improves compatibility with mods such as BiomeTweaker
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B:"Village Component Parts"=true
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# Fixes witch hut structure data not accounting for the height it is generated at
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B:"Witch Huts"=true
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}

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