Skip to content

Project+ Dolphin - Mainline Beta 2

Choose a tag to compare

@Motobug Motobug released this 27 Jun 17:23
· 1188 commits to master since this release

Changes and Fixes

  • Standard controller input handling adjusted to match Ishiiruka and console, allowing players with box controllers to use this build
  • Windows and macOS builds now have a functioning updater! This is completely different than our old updater and runs entirely within Dolphin itself. Big thanks to the folks on the Mario Party Netplay team for letting us use their updater as a base!
  • Client Side Music Off will now properly be client side instead of being dependent on the host's selection
  • macOS and Linux builds can now netplay with our Windows users, as all compiled builds are correctly based on the same commit
  • Offline saves will no longer be overwritten after every session, allowing for saving of tags when playing solo as in Ishiiruka
  • Netplay chat and FPS are now both shown by default
  • Replays will now be exported on all platforms! Windows builds will continue to export in the root directory, while a ReplayData folder will be created in /User for macOS and /Project-Plus-Dolphin.AppImage.home for Linux builds.
  • Config files for other games removed from our download to save space and extraction time. These can be imported from mainline Dolphin builds if you'd like to use this build for more than P+
  • Dolphin build base now listed in the About window

Known Issues

  • Per-player buffers currently do not function
  • macOS has a different build name in its program title; however, it can still connect and netplay with other platforms. This will also trick the updater into thinking you're on the wrong version, but you can decline the update until the next beta releases.
  • Linux builds cannot auto-update; we will be looking into the viability of auto-updates for the AppImage build

Notes

We encourage players to start playing with this build of Dolphin to allow us to find things we have not yet ported, spot any differences in performance, and fix bugs that may crop up. You can get support and leave feedback for this build in its channel in the Project+ Discord. Please note that you will need your opponent to have this beta as well, as cross-build netplay is not supported.

When playing netplay on these builds, buffer works a bit differently than in FPM. The default buffer (2) is equivalent to the 4 buffer we use currently, and increasing it by one in this build is equivalent to increasing it by 2 in FPM (so 3 = FPM's 6, 4 = FPM's 8, etc).

For machines with powerful hardware, we recommend using Exclusive Ubershaders alongside Compile Shaders Before Starting for a stutter-free experience right out of the box.