Project+ Dolphin - Mainline Beta 3
Changes and Fixes
- Per-player buffers have been fixed and now function as they did in Ishiiruka
- The opacity of the box containing the FPS and other performance stats now matches the one for ping
- Updater partially rewritten and given an aesthetic touchup; you'll be able to see this once the next update releases
- Build names on all platforms will now match
- A Flatpak build is now provided as an alternate option for Linux users! This should bring slightly higher compatibility in exchange for slightly less portability.
- SDL input library updated from v2.3.0 to v3.2.16
Known Issues
- Linux builds cannot auto-update; we will be looking into the viability of auto-updates for the AppImage build
Notes
We encourage players to start playing with this build of Dolphin to allow us to find things we have not yet ported, spot any differences in performance, and fix bugs that may crop up. You can get support and leave feedback for this build in its channel in the Project+ Discord. Please note that you will need your opponent to have this beta as well, as cross-build netplay is not supported.
When playing netplay on these builds, buffer works a bit differently than in FPM. The default buffer (2) is equivalent to the 4 buffer we use currently, and increasing it by one in this build is equivalent to increasing it by 2 in FPM (so 3 = FPM's 6, 4 = FPM's 8, etc).
For machines with powerful hardware, we recommend using Exclusive Ubershaders alongside Compile Shaders Before Starting for a stutter-free experience right out of the box.