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Update "Sky Striker Mecha - Widow Anchor"
- fixed a bug where it would negate the effects of Trap monsters that are still treated as Traps.
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official/c98338152.lua

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -34,12 +34,12 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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local tc=Duel.GetFirstTarget()
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if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsDisabled() then
37-
tc:NegateEffects(c,RESET_PHASE|PHASE_END,true)
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tc:NegateEffects(c,RESET_PHASE|PHASE_END)
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Duel.AdjustInstantly(tc)
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if Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3 and tc:IsControlerCanBeChanged()
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and tc:IsControler(1-tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
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Duel.BreakEffect()
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Duel.GetControl(tc,tp,PHASE_END,1)
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end
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end
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end
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end

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