Add Fusion.SummonEffect and handle new parameter in EFFECT_FUSION_MATERIAL #1164
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edo9300/ygopro-core@c3b5a19 adds an extra parameter to
EFFECT_FUSION_MATERIAL, consisting of the effect that is performing the summon of that specific fusion monster, which is then put in the global variable Fusion.SummonEffect to be used by other scripts, needed to implement #1163