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6 changes: 3 additions & 3 deletions pre-release/c100348033.lua → official/c42711820.lua
Original file line number Diff line number Diff line change
Expand Up @@ -26,12 +26,12 @@ function s.initial_effect(c)
e2:SetValue(s.effval)
c:RegisterEffect(e2)
end
s.material={100348004} --"Scrap Synchron"
s.material={16449363} --"Scrap Synchron"
s.listed_series={SET_WARRIOR}
s.listed_names={CARD_JUNK_SYNCHRON,CARD_JUNK_WARRIOR,id}
s.listed_names={16449363,CARD_JUNK_SYNCHRON,CARD_JUNK_WARRIOR,id}
s.material_setcode=SET_SYNCHRON
function s.tunerfilter(c,lc,stype,tp)
return c:IsSummonCode(lc,stype,tp,100348004) or c:IsHasEffect(20932152)
return c:IsSummonCode(lc,stype,tp,16449363) or c:IsHasEffect(20932152)
end
function s.thtgfilter(c)
return (c:IsCode(CARD_JUNK_SYNCHRON) or c:ListsCode(CARD_JUNK_WARRIOR)) and (c:IsAbleToHand() or c:IsAbleToGrave())
Expand Down
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21 changes: 21 additions & 0 deletions unofficial/c501000094.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
--JP name
--Light Leading the Valiant
local s,id=GetID()
function s.initial_effect(c)
c:AddCannotBeSpecialSummoned()
--Normal Summon with 3 Tributes (cannot be Normal Set)
aux.AddNormalSummonProcedure(c,true,false,3,3)
aux.AddNormalSetProcedure(c)
--Can only Tribute Fairy monsters for its Normal Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRIBUTE_LIMIT)
e1:SetValue(function(e,c) return not c:IsRace(RACE_FAIRY) end)
c:RegisterEffect(e1)
--Win the Match
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_MATCH_KILL)
c:RegisterEffect(e2)
end
21 changes: 21 additions & 0 deletions unofficial/c501000095.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
--JP name
--The Lady's Protectors
local s,id=GetID()
function s.initial_effect(c)
c:AddCannotBeSpecialSummoned()
--Normal Summon with 3 Tributes (cannot be Normal Set)
aux.AddNormalSummonProcedure(c,true,false,3,3)
aux.AddNormalSetProcedure(c)
--Can only Tribute Beast-Warrior monsters for its Normal Summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRIBUTE_LIMIT)
e1:SetValue(function(e,c) return not c:IsRace(RACE_BEASTWARRIOR) end)
c:RegisterEffect(e1)
--Win the Match
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_MATCH_KILL)
c:RegisterEffect(e2)
end