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22 changes: 22 additions & 0 deletions Prowl.Editor/EditorGuiManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -497,6 +497,28 @@ public static void CreateScript()
AssetDatabase.Ping(file);
}

[MenuItem("Assets/Create/Prefab")]
public static void CreatePrefab()
{
Directory ??= Project.Active.AssetDirectory;

FileInfo file = new FileInfo(Path.Combine(Directory.FullName, $"New Prefab.prefab"));
AssetDatabase.GenerateUniqueAssetPath(ref file);

GameObject go = new GameObject("New Prefab");
Prefab prefab = new(go);
prefab.Name = "New Prefab";
Serializer.Serialize(prefab).WriteToString(file);

if (fromAssetBrowser)
AssetsBrowserWindow.StartRename(file.FullName);
else
AssetsTreeWindow.StartRename(file.FullName);

AssetDatabase.Update();
AssetDatabase.Ping(file);
}

[MenuItem("Assets/Refresh Cache")]
public static void RefreshCache() => AssetDatabase.Update(true, true);
[MenuItem("Assets/Reimport All")]
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