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Added the plumbing and multi agent setup for the TCG environment so it can be trained and eval'd from puffer. Note, I've not spent much time defining any reward shaping and left it as placeholder. I don't have the compute to train a real policy for this anyway and wanted to keep the PR focused on getting the plumbing to puffer working. Running eval without a trained policy shows random actions being taken, which I think demonstrates this is working.
Key changes:
TCG_DEBUG=true% NUM_PLAYERSto get the current active player