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Pulsar4x

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Overview

Pulsar4x is a fan-made 4X space simulation game developed in C#, inspired by Aurora (created by Steve Walmsley). The project aims to create a user-friendly and optimized experience while providing a flexible, moddable aurora-like engine.

Features

  • Detailed space simulation
  • Complex economic and military systems
  • Procedurally generated galaxies
  • Extensive modding capabilities
  • Cross-platform compatibility

Getting Started

Prerequisites

  • .NET 8.0 SDK or higher
  • Visual Studio 2022, VS Code, or Rider (recommended)

Installation

  1. Clone the repository:
    git clone https://github.com/Pulsar4xDevs/Pulsar4x.git && cd Pulsar4x
    
  2. Checkout the development branch:
    git checkout DevBranch
    
  3. Build the solution following our Compilation Guide

Documentation

  • Wiki - Comprehensive documentation
  • FAQ - Frequently asked questions
  • Issues - Current development tasks

Contributing

We welcome contributions from developers of all skill levels! Here's how to get started:

  1. Fork the repository
  2. Ensure you're working on the DevBranch
  3. Find an issue to work on (check Issues)
  4. Make your changes
  5. Submit a pull request
  6. Wait for review and address any feedback

After a few successful contributions, you may be invited to join the core development team!

We're Looking For:

  • C# developers (any skill level - you can learn as you go!)
  • UI/UX designers for improving the interface
  • Content creators for JSON data configuration
  • Anyone interested in the project willing to learn!

Community

Contributors

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Steve Walmsley for creating Aurora, the inspiration for this project
  • All contributors who have helped make Pulsar4x possible
  • The community for their continued support and feedback

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A Fan work recreation of Aurora4x in C#

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