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Advanced Server Settings

Vicente Pastor edited this page Dec 30, 2016 · 1 revision

Server Name: This is the public name that your server will use once it's started. Max length of server name is 50 characters. Minimum is 5.

Server Port: This is the port people will have to use to connect to your server. For port-forwarding and allowing connections to your server, forward the 2 ports right after the one selected. Example: I select port 27015 as the one people use to connect, I have to port-forward ports 27016 and 27017.

PvP: Enables/Disables Player versus Player combat.

Perspective: Allows you to set First Person only view or Both, first person and third person (Side note: Third person only seems to be bugged with unturned, once Nelson fixes this, i'll add that extra option there).

Max Players: Straight forward. Allows you to set maximum amount of players that can join your server. Any number over 24 removes your server from the online server list (Nelson chose so).

Server Map: The map to run on your servers. You need the correct name, unless you already know it.

Difficulty: Server difficulty. Easy removes a lot of features, normal is for common players and hard is for those who want a challenge.

Gold: Enables if the server is set to gold, in other words: only players with the gold DLC bought can join the server.

Cheats: Enables/Disables default vanilla commands (not needed for most commands that rocket uses).

Password: Adds a password to your server to make it private.

Queue Size: Sets size for the queue for joining your server (Side note: Minimum size MUST BE 1. Any lower will restrict completely access to your server, ie: nobody will be able to join).

Owner: Sets global and permanent admin to a player by using their Steam64ID (Removing their ID from here will keep them as admins, but they can be unadmined again).

Login Message: Straight forward. A message once you log in. For custom colors, just add then in RGB at the end (example: blah/255/40/150)

Sync: This is an old 2.0 feature, but it seems to have been re-added on 3.0. I'll make sure soon that it works like it did back in 2.0. In a nutshell, it allows players to use their offline items from single-player in your own server too.

Loadout: Items given on each re-spawn of a player. You MUST use ids and in the format id/id/id. Example: 4/7/1 (Can be as long as you want as far as I know).

Hide Admins: Hides or shows admin status from admins to other players and chat.

Bind (IP): Binds the server to a specific IP. Recommended to stay on 0.0.0.0.

Filter: Old name filter (No clue exactly what it does).

Cycle: Sets (in seconds) the time that an in-game day lasts using real life time.

Chat Rate: Unturned's default anti-spam. It's set in seconds. Default: 0

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