This mod was designed to expand the existing quality system.
It currently adds 4 different qualities to the game: Mythical, Masterwork, Wondrous, and Artifactual.
The goal of this mod is to offer more options for late-game resource sinks without divesting far from the original Factorio intent or art style.
Looking for testers to determine if this is balanced.
Generalized Space-Gambling Probabilities:
Fixed Space-Gambling Probabilities (Assuming 24.8% Quality)
All qualities are able to be enabled/disabled and have their power modified as deemed necessary by the user.
Reference for how final stats are calculated: https://lua-api.factorio.com/latest/prototypes/QualityPrototype.html
It would be wise to reference the default values for many of these properties. Most are dependant on level.
Legendary (Reference)
Level: 5
beacon_power_usage_multiplier: 1/6
mining_drill_resource_drain_multiplier: 1/6
science_pack_drain_multiplier: 95/100
Mythical
Level: 7
beacon_power_usage_multiplier: 1/8
mining_drill_resource_drain_multiplier: 1/8
science_pack_drain_multiplier: 93/100
crafting_machine_energy_usage_multiplier: 2/3
Masterwork
Level: 10
beacon_power_usage_multiplier: 1/10
mining_drill_resource_drain_multiplier: 1/10
science_pack_drain_multiplier: 90/100
crafting_machine_energy_usage_multiplier: 1/2
Wondrous
Level: 14
beacon_power_usage_multiplier: 1/12
mining_drill_resource_drain_multiplier: 1/12
science_pack_drain_multiplier: 86/100
crafting_machine_energy_usage_multiplier: 1/3
Artifactual
Level: 20
beacon_power_usage_multiplier: 1/20
mining_drill_resource_drain_multiplier: 1/20
science_pack_drain_multiplier: 80/100
crafting_machine_energy_usage_multiplier: 1/4
- Almost anything that unlocks qualities right from the get-go
- QualityBioLab: https://mods.factorio.com/mod/QualityBioLab (by request)
- Customizable Quality Names