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fix: don't clear current target when taunted (AscensionGameDev#2254)
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Intersect.Client/Core/Input.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -120,7 +120,7 @@ public static void OnKeyPressed(Keys modifier, Keys key)
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{
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// We've closed our windows, don't do anything else. :)
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}
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else if (Globals.Me != null && Globals.Me.TargetIndex != Guid.Empty)
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else if (Globals.Me != null && Globals.Me.TargetIndex != Guid.Empty && !Globals.Me.Status.Any(s => s.Type == Enums.SpellEffect.Taunt))
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{
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Globals.Me.ClearTarget();
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}

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