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35 changes: 34 additions & 1 deletion changelog.txt
Original file line number Diff line number Diff line change
@@ -1,5 +1,38 @@
!!! --- Q3Rally Changelog --- !!!

new since v0.6c

Added:

- New in-game HUD Elements menu (Shift+H) with per-element toggles
- New Content Manager download system in the UI
- New Advanced Graphics menu with presets, sun shadow controls and more rendering options
- New hybrid waypoint system for racing bots (ghost source + flexible steering)
- Added staged damage support for func_breakable objects
- Added/updated NetRadiant GamePack data
- Added bilingual atmospheric mapper guide (DE/EN)

Improved:

- Controller support across menus, bindings and loading flow
- Q3R Options menu cleaned up and reorganized into a clearer two-column layout
- Controls UX improved with racing defaults, search and mapper/dev bindings
- Profile flow moved into the main menu with a lighter create/select overlay
- Racing and Elimination flow robustness, HUD feedback and race UX
- Vehicle handling CVars now replicated/latched for better server-client consistency
- CI/build and Flatpak metadata updates

Fixed:

- Main menu no longer shows the GFX loading screen again after first launch
- Credits screen merge/rewrite and scroll behavior fixes
- UI hitboxes for CHANGE PLATE and Downloads tabs
- Race-observer fallback crash in follow mode
- Anisotropy menu selection and Driver Info spacing issues
- Race grid spawn fallback now avoids defaulting to DM spawns
- Derby damage CVar validation and collision/ram damage rebalance
- Ridge Racer map fix plus missing texture/file cleanup

new in v0.5

Fixed:
Expand Down Expand Up @@ -114,4 +147,4 @@ Fixed:
– q3r_ctf_01 updated
– shotgun bullet bug fixed
– fixed bug in bot path creation system
– reworked readme files
– reworked readme files