Releases: QDis233/IsaacCoyote
Releases · QDis233/IsaacCoyote
v1.0.1
v1.0.0
Changelog
Changes since
- ci(release): fixed changelog generation logic (4c70ed5)
- ci(release): update release workflow permissions (dde0ec9)
- ci(release): enable automated artifact publishing (8946be4)
- chore(config): update version (d273987)
- fix(game): fix OnNewCollectible event lag (550c46c)
- feat(isaac-mod): add indicator position saving (89e74a0)
- fix(game): remove redundant clear pulse list operation (929005e)
- fix(game): prevent duplicate strength gain on active collectible pickup (1d5ce4e)
- refactor(isaac): refactor ResourceManager and update resource files - Make ResourceManager visible externally - Fix collectibles.json resource file - Rename item.json to collectibles.json (f885c7f)
- chore(isaac-mod): move mod file to isaac-mod folder (77adfbd)
- feat(isaac): use ResourcesManager to manage game data (d644631)
- chore(config): fix config and update comments (c4575e2)
- chore(gitignore): add qrcode.png to blacklist (003a2c2)
- chore(readme): add README.md (75aa6cd)
- chore(config): fix typo and update default configuration (07fb5b8)
- fix(game): correct strength calculation (372493b)
- feat(isaac-mod): init mod file (0c417eb)
- feat(game): optimize shock logic and fix intensity-related issues - Optimized core shock logic implementation - Fixed bug where shock intensity wasn't reset after death - Fixed delayed intensity display when collecting items - Refactored config file structure for better maintainability - Added new config options for more customization (78f7e40)
- feat(util): show QR code as image file (e7fea40)
- fix(main): remove unexpected return statement (072a007)
- fix(coyote): fix MsgType enum serialization when marshaling to JSON (fe4caa9)
- fix(license): Correct license information (ce16e2e)
- Initial commit (c8da433)
SHA256 Checksum
sha256sum IsaacCoyote-v1.0.0.zip