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3 changes: 3 additions & 0 deletions src/animations/src/Shared/AnimationSlotPlayer.lua
Original file line number Diff line number Diff line change
Expand Up @@ -254,6 +254,9 @@ function AnimationSlotPlayer.Play(
priority = priority or self._defaultAnimationPriority.Value
weight = weight or 1 -- We need to explicitly adjust the weight here

-- Make sure we stop our last animation fully
self._maid._current = nil

local topMaid = Maid.new()

local animationId = RbxAssetUtils.toRbxAssetId(id)
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7 changes: 5 additions & 2 deletions src/getmechanismparts/src/Shared/getMechanismParts.lua
Original file line number Diff line number Diff line change
Expand Up @@ -86,8 +86,11 @@ return function(originParts: Instance | { BasePart }): { BasePart }
local part1
if joint:IsA("Constraint") then
if not IGNORE_CONSTRAINT_SET[joint.ClassName] then
part0 = joint.Attachment0.Parent
part1 = joint.Attachment1.Parent
local attachment0 = joint.Attachment0
local attachment1 = joint.Attachment1

part0 = if attachment0 then attachment0:FindFirstAncestorWhichIsA("BasePart") else nil
part1 = if attachment1 then attachment1:FindFirstAncestorWhichIsA("BasePart") else nil
end
else
part0 = (joint :: any).Part0
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8 changes: 7 additions & 1 deletion src/tie/src/Shared/Members/Signals/TieSignalInterface.lua
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,13 @@ end
function TieSignalInterface:Fire(...)
local bindableEvent = self:_getBindableEvent()
if not bindableEvent then
warn(string.format("[TieSignalInterface] - No bindableEvent for %q", self._memberDefinition:GetMemberName()))
warn(
string.format(
"[TieSignalInterface] - No bindableEvent for %q. Skipping fire.",
self._memberDefinition:GetMemberName()
)
)
return
end

bindableEvent:Fire(TieUtils.encode(...))
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