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- OGL desperately needs a functioning DMA layer
- Move some functions to cpp. Makes it easier to debug failing image operations - Add fbo validation before blit operations
… compat is enabled - Renderdoc does not show these calls so we need to insert the debug message
- Allows to transfer partial contents when needed
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There's a partial rewrite of DMA interaction. We were actually missing a lot of functionality such as partial transfers and the past few PRs exposed those gaps. I've tested several games and they look correct now, some even better than they ever have. Parity with vulkan is theoretically achieved.
Closes #18156
Closes #18308