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fix(mover): Pass drag delta to dragger.onDrag in pixels
#599
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09424f5
refactor(tests): export sendKeyAndWait and make it more flexible
cpcallen e3f533a
test(Mover): Test unconstrained movement of unconnectable block
cpcallen 1bff92b
fix(Mover): Pass drag delta to dragger.onDrag in pixels
cpcallen 129f115
chore(tests): Fix lint
cpcallen e470f97
chore(tests): Fix nits for PR #599
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This makes me wonder if we should have distinct types for different coordinate spaces, e.g. ScreenCoordinate and WorkspaceCoordinate. It's not obvious from code that scaling performs the space conversion, or what coordinate system we're currently in at this point (since if
totalDeltais already in screen space then scaling again would be wrong).There was a problem hiding this comment.
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This would be a great idea; I've filed RaspberryPiFoundation/blockly#9156 for future consideration.
Relatedly, one of the things I somewhat dislike about TypeScript (and also Go) is duck typing: it should be possible to give different names to the same type specification and have the compiler flag any mixed use (absent explicit casts). For object types it's pretty easy to make things different shapes (adding a dummy method to the class definition changes the type without changing the actuals shape of the objects in memory), but a classic use of nominal typing is to distinguish between
strings containing HTML and ones containing plain text, and enforce calling a function to do escaping when converting the latter to the former. TypeScript doesn't let you do that—you'd have to use subclasses of theStringobject type rather than plainstrings.