Releases: Raxorg/Alejandria
Releases · Raxorg/Alejandria
Deployment Automation & Direct Module Navigation!
QoL improvements all over the place brought to you by @lyze237 ! thank you so much ❤️
Check the updated Website and its shiny new URLs!
🌟 Features
- GitHub Actions takes care of the build and deployment process of the webapp, automagically!
- You can now share a link to a module directly! (we had to tell people how many left or right key presses they needed to perform to find the desired module, ouch!) just copy and paste the URL!
🎉 New Contributors
Viewportization!
Behold! for we have unlocked a new power! Viewports!
The Website has been updated with the new developments, please enjoy 🙂
Features
- Alejandria now elegantly supports resizing of the window it is running on!
Improvements
- Upgraded version of Fundamentals in use
- Alpha Masking module has new visuals
- Dragon Curve module is more colorful
- Pixel Perfect Collision module has an easier to understand behavior (hopefully)
Fixes
- Sounds now properly play on the Sound Pitch module
- Reactive Grid no longer randomly glitches at the edges
- Alpha test attribute for 3D materials adjusted
PixmapUtilsconversion ofTextureRegions toPixmaps fixed
New Modules
No new modules this time (Last time we got so many we still have some in the fridge to microwave today)
From the shadows
It's been some time but boy oh boy we've got new merch in store!
Can't wait? Go play with all the new toys on Alejandria's site!
New Modules (sheeeesh so many!)
- Sound Pitch
- Lasers
- Simple Lights
- Alternative A*
- Cantor Gasket
- Dragon Curve
- Ball Physics
- Lightning
- Shape Rendering
- HTML Alert (Web only)
- libGDX in a fragment! (Android only)
Features
- Box2D added!
- Asset automation now supports atlas files
- Gradient font available, module incoming
- Collision detection between a
Polygonand aCircleadded, module incoming
Improvements
- Fundamentals framework has been upgraded
- 3D demos rotate
- Bullet Spawning plays a sound when the gun shoots
- Bullet Spawning has debug visuals
- Moving away from
ShapeRendererin favor ofShapeDrawer - Better
CircleandRectangleclasses - Using .vert and .frag instead of just .glsl for shader file extensions
Fixes
- Corrected
ShaderPixmapDrawingstandalone demo asset references
3 Updates in a month! Madness!
Wowowow who expected a third release this month? I didn't! enjoy the new modules and more!
As always, Alejandria's web build is available for you to toy with all the cool stuff showcased here
New Modules
- Reactive Grid
- Text Manipulation
Features
- Dot (yes, this: .) added (re-added?) to the pixel font
Improvements
- Fundamentals framework improved with additions and improvements
Fixes
- GitHub button works again! sorry for the inconveniences
- Circle thickness in the web version of the Layered Masking module
Pretty February!
This year continues crazy!! Improvements all over the place but most excitingly, new modules! again!! ^~^
Alejandria's second release of the year just went live and you can toy with all the new cool stuff here
New Modules
- Pixmap Manipulation
- Falling Sand
- Spiral
- Quad Tree
Improvements
- Fundamentals framework updated and upgraded
Fixes
- Asset automation works again! check the automation module (same level as core, desktop, etc)
- Hexagon thickness increased in Hexagon Selection module
- Changes to colors in certain modules no longer affect the whole application
Welcome 2024!
This year starts crazy!! Improvements all over the place but most excitingly, new modules!
Alejandria's first release of the year just went live and you can check it here
New Modules
- Spirograph
- Raymarching Shader (Thanks Kishimisu!)
Improvements
- Cleaner code all over the place
- The pixel font got updated! Enjoy the new characters and a transparent padding between them to avoid bleeding
Bug Fixes
- A warning in the web build's console when entering the shake shader was squashed
The Welcome libGDX v1.12.0 Release!
Let's celebrate a new libGDX major version release with Alejandría's second release of the year which comes packed with new modules, new features, bug fixes and more! 🥳
New Modules
- Welcome
- Drag And Drop
- Manual Screen Clear
New Features
- Debug visualization
Improvements
- Many module descriptions and interactions
Bug Fixes
- Hexagon Selection module: Hexagon color no longer affected by Phyllotaxis module
- Information text misalignment corrected
- ShapeRenderer module: Circle color bug fixed
- InverseKinematics module: Tentacle locking fixed
Gradle Upgrades
- libGDX v12 🎉 🎉 🎉
- Android target SDK version: 30 -> 33
- Gradle versions updated
Kinematics, 3D And More!
The new update to Alejandria is here! Enjoy the new modules and improvements, feel free to suggest (or PR) anything! from code structure to new modules :3
- New modules!
- Hexagon Radial Selection
- Phyllotaxis Visualization
- Forward Kinematics
- Inverse Kinematics
- Decal Visualization
- Textured Cube Visualization
- Automation is here! Just drop your assets into the assets folder, run the AutomationLauncher and forget about handling your assets forever!
- Standalone apps for upcoming shader modules (stuff I'm still learning)
- Cleaner module code structure, hopefully easier to understand for everyone :3
- Modules have a button that links to their code hosted on GitHub!