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Releases: RayDeeUx/PRNTSCRN-CONTINUD

v1.0.8-beta.1 — Noclip Tints + Housekeeping

18 Feb 19:37
6272ea8

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  • Added a new option to hide Noclip Tints from most major mod menus during screenshot.
    • This is to compensate for a few node IDs this mod claimed to filter, only to never actually do anything to them.
    • These options might also prove useful in a number of niche scenarios not worth discussing here.
  • Added nodes from Difficulty Progression and MegaHack v9 to the "Hide UI" filter toggle.
    • These changes are not going away any time soon, and if anything, should've been added as early as v1.0.5.
  • Added the dummy trail from Editor Trail In-Game to the "Hide Player" filter toggle.
    • The editor trail added by this mod is tied to the player.
  • Automatically hide the grayscale shader from GrayscaleMode by default.
    • Originally, you had to hide the grayscale shader on your own if you were to take a screenshot inside a level.

v1.0.8 — GD 2.2081

18 Feb 19:44
c9e2de2

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  • Port to Geode v5.0.0-beta.3 and GD 2.2081.
  • Temporarily remove Eclipse Menu integration.

v1.0.7 — Fixing visual quirks

10 Nov 23:40

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  • Fix some UI problems. Sorry about that!

v1.0.6 — The Level Editor Update

25 Oct 03:55

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  • Added options to hide the editor grid, editor playtest path, and editor object hitboxes.
    • These options were inspired by Ausk.

v1.0.5 — Even more API Housekeeping

18 Sep 00:25

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  • Minor bugfixes related to the API. Hopefully.

v1.0.4 — API Housekeeping

17 Sep 23:56

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  • Minor bugfixes related to the API. Hopefully.

v1.0.3 — Hiding checkpoints by memory

06 Sep 14:17

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  • Consistently hide checkpoint objects.

v1.0.2— Hiding by memory

06 Sep 13:52

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  • Consistently hide UI elements.

v1.0.1 — Texture quality detection

05 Sep 19:49

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  • Added detection for texture quality changes.

v1.0.0 — Initial release

03 Sep 03:34

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  • Initial release.