Releases: RayDeeUx/PRNTSCRN-CONTINUD
Releases · RayDeeUx/PRNTSCRN-CONTINUD
v1.0.8-beta.1 — Noclip Tints + Housekeeping
- Added a new option to hide Noclip Tints from most major mod menus during screenshot.
- This is to compensate for a few node IDs this mod claimed to filter, only to never actually do anything to them.
- These options might also prove useful in a number of niche scenarios not worth discussing here.
- Added nodes from Difficulty Progression and MegaHack v9 to the "Hide UI" filter toggle.
- These changes are not going away any time soon, and if anything, should've been added as early as v1.0.5.
- Added the dummy trail from Editor Trail In-Game to the "Hide Player" filter toggle.
- The editor trail added by this mod is tied to the player.
- Automatically hide the grayscale shader from GrayscaleMode by default.
- Originally, you had to hide the grayscale shader on your own if you were to take a screenshot inside a level.
v1.0.8 — GD 2.2081
v1.0.7 — Fixing visual quirks
- Fix some UI problems. Sorry about that!
v1.0.6 — The Level Editor Update
- Added options to hide the editor grid, editor playtest path, and editor object hitboxes.
- These options were inspired by Ausk.
v1.0.5 — Even more API Housekeeping
- Minor bugfixes related to the API. Hopefully.
v1.0.4 — API Housekeeping
- Minor bugfixes related to the API. Hopefully.
v1.0.3 — Hiding checkpoints by memory
- Consistently hide checkpoint objects.
v1.0.2— Hiding by memory
- Consistently hide UI elements.
v1.0.1 — Texture quality detection
- Added detection for texture quality changes.
v1.0.0 — Initial release
- Initial release.