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books: drop "content under development" banners
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books/RayTracingInOneWeekend.html

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Overview
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!!! ERROR: Content Under Development
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See [the official release page](https://github.com/RayTracing/raytracing.github.io/releases/)
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for latest official PDF version.
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I’ve taught many graphics classes over the years. Often I do them in ray tracing, because you are
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forced to write all the code but you can still get cool images with no API. I decided to adapt my
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course notes into a how-to, to get you to a cool program as quickly as possible. It will not be a

books/RayTracingTheNextWeek.html

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Overview
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!!! ERROR: Content Under Development
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See [the official release page](https://github.com/RayTracing/raytracing.github.io/releases/)
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for latest official PDF version.
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In Ray Tracing in One Weekend, you built a simple brute force path tracer. In this installment we’ll
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add textures, volumes (like fog), rectangles, instances, lights, and support for lots of objects
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using a BVH. When done, you’ll have a “real” ray tracer.

books/RayTracingTheRestOfYourLife.html

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Overview
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See [the official release page](https://github.com/RayTracing/raytracing.github.io/releases/)
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for latest official PDF version.
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In _Ray Tracing In One Weekend_ and _Ray Tracing: the Next Week_, you built a “real” ray tracer.
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In _Ray Tracing in One Weekend_ and _Ray Tracing: the Next Week_, you built a “real” ray tracer.
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In this volume, I assume you will be pursuing a career related to ray tracing and we will dive into
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the math of creating a very serious ray tracer. When you are done you should be ready to start

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