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Merge pull request #509 from RayTracing/fix-504
Fix typo in next week chapter two
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books/RayTracingTheNextWeek.html

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Motion Blur
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When you decided to ray trace, you decided visual quality was worth more run-time. In your fuzzy
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reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step down
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that road, the good news is that almost all effects can be brute-forced. Motion blur is certainly
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one of those. In a real camera, the shutter opens and stays open for a time interval, and the camera
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and objects may move during that time. Its really an average of what the camera sees over that
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interval that we want.
44+
When you decided to ray trace, you decided that visual quality was worth more than run-time. In your
45+
fuzzy reflection and defocus blur you needed multiple samples per pixel. Once you have taken a step
46+
down that road, the good news is that almost all effects can be brute-forced. Motion blur is
47+
certainly one of those. In a real camera, the shutter opens and stays open for a time interval, and
48+
the camera and objects may move during that time. Its really an average of what the camera sees over
49+
that interval that we want.
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Introduction of SpaceTime Ray Tracing

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