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added 8 commits
December 10, 2024 11:44
- https://forums.alliedmods.net/showthread.php?t=294188 This module is needed to store “near” entity information in a convenient way for `AMXXPAWN`. It works similarly to `entity private data`. IMPORTANT: This module causes the server to crash on the map end process. It is not a working and tested solution. Used the module from the post: https://forums.alliedmods.net/showpost.php?p=2769930&postcount=19
- (temporary for tests) Changed `redm_edit_spawns` menu behavior - removed `grouping setting` item - added “can capture T/CT” setting - roughly integrated `spawn can_capture` into editor objects (need to separate this to not mix logic and implementation of different modules)
- rework render settings - add `BarTime` capturing progress (may have side-effects in case of conflicts with other plugins)
- rework for using the `teamData` structure of point data in `CED`
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A recreation of the “Control Points” mode from the game
Team Fortress 2.Adapted from ReDeathmatch's spawn points mode.
Important
Not completed due to loss of motivation.
Done:
team_control_pointat in-game spawn points.Video preview: