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6 changes: 6 additions & 0 deletions cmake/aarch64InstructionFlags.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ CHECK_CXX_COMPILER_FLAG("-march=armv7-a+neon" CXX_ARMV7_NEON)
CHECK_CXX_COMPILER_FLAG("-march=armv8-a" CXX_ARMV8A)
CHECK_CXX_COMPILER_FLAG("-march=armv8-a+sve" CXX_SVE)
CHECK_CXX_COMPILER_FLAG("-march=armv9-a+sve2" CXX_SVE2)
CHECK_CXX_COMPILER_FLAG("-march=armv8.2-a+fp16fml" CXX_NEON_HP)
CHECK_CXX_COMPILER_FLAG("-march=armv8.2-a+bf16" CXX_NEON_BF16)
CHECK_CXX_COMPILER_FLAG("-march=armv8.2-a+sve+bf16" CXX_SVE_BF16)

Expand All @@ -17,7 +18,12 @@ if(CXX_SVE2)
add_compile_definitions(OPT_SVE2)
endif()
if (CXX_ARMV8A OR CXX_ARMV7_NEON)
message(STATUS "Using ARMv8.0-a with NEON")
add_compile_definitions(OPT_NEON)
endif()
if (CXX_NEON_HP)
message(STATUS "Using ARMv8.2-a with NEON half-percision extension")
add_compile_definitions(OPT_NEON_HP)
endif()
if (CXX_NEON_BF16)
add_compile_definitions(OPT_NEON_BF16)
Expand Down
7 changes: 7 additions & 0 deletions src/VecSim/spaces/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -91,6 +91,13 @@ if (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "(aarch64)|(arm64)|(ARM64)|(armv.*)")
list(APPEND OPTIMIZATIONS functions/NEON.cpp)
endif()

# NEON half-precision support
if (CXX_NEON_HP AND CXX_ARMV8A)
message("Building with NEON+HP")
set_source_files_properties(functions/NEON_HP.cpp PROPERTIES COMPILE_FLAGS "-march=armv8.2-a+fp16fml")
list(APPEND OPTIMIZATIONS functions/NEON_HP.cpp)
endif()

# NEON bfloat16 support
if (CXX_NEON_BF16)
message("Building with NEON + BF16")
Expand Down
93 changes: 93 additions & 0 deletions src/VecSim/spaces/IP/IP_NEON_FP16.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,93 @@
/*
*Copyright Redis Ltd. 2021 - present
*Licensed under your choice of the Redis Source Available License 2.0 (RSALv2) or
*the Server Side Public License v1 (SSPLv1).
*/

#include <arm_neon.h>

inline void InnerProduct_Step(const float16_t *&vec1, const float16_t *&vec2, float16x8_t &acc) {
// Load half-precision vectors
float16x8_t v1 = vld1q_f16(vec1);
float16x8_t v2 = vld1q_f16(vec2);
vec1 += 8;
vec2 += 8;

// Multiply and accumulate
acc = vfmaq_f16(acc, v1, v2);
}

template <unsigned char residual> // 0..31
float FP16_InnerProduct_NEON_HP(const void *pVect1v, const void *pVect2v, size_t dimension) {
const auto *vec1 = static_cast<const float16_t *>(pVect1v);
const auto *vec2 = static_cast<const float16_t *>(pVect2v);
const auto *const v1End = vec1 + dimension;
float16x8_t acc1 = vdupq_n_f16(0.0f);
float16x8_t acc2 = vdupq_n_f16(0.0f);
float16x8_t acc3 = vdupq_n_f16(0.0f);
float16x8_t acc4 = vdupq_n_f16(0.0f);

// First, handle the partial chunk residual
if constexpr (residual % 8) {
auto constexpr chunk_residual = residual % 8;
// TODO: spacial cases for some residuals and benchmark if its better
constexpr uint16x8_t mask = {
0xFFFF,
(chunk_residual >= 2) ? 0xFFFF : 0,
(chunk_residual >= 3) ? 0xFFFF : 0,
(chunk_residual >= 4) ? 0xFFFF : 0,
(chunk_residual >= 5) ? 0xFFFF : 0,
(chunk_residual >= 6) ? 0xFFFF : 0,
(chunk_residual >= 7) ? 0xFFFF : 0,
0,
};

// Load partial vectors
float16x8_t v1 = vld1q_f16(vec1);
float16x8_t v2 = vld1q_f16(vec2);

// Apply mask to both vectors
float16x8_t masked_v1 = vbslq_f16(mask, v1, acc1); // `acc1` should be all zeros here
float16x8_t masked_v2 = vbslq_f16(mask, v2, acc2); // `acc2` should be all zeros here

// Multiply and accumulate
acc1 = vfmaq_f16(acc1, masked_v1, masked_v2);

// Advance pointers
vec1 += chunk_residual;
vec2 += chunk_residual;
}

// Handle (residual - (residual % 8)) in chunks of 8 float16
if constexpr (residual >= 8)
InnerProduct_Step(vec1, vec2, acc2);
if constexpr (residual >= 16)
InnerProduct_Step(vec1, vec2, acc3);
if constexpr (residual >= 24)
InnerProduct_Step(vec1, vec2, acc4);

// Process the rest of the vectors (the full chunks part)
while (vec1 < v1End) {
// TODO: use `vld1q_f16_x4` for quad-loading?
InnerProduct_Step(vec1, vec2, acc1);
InnerProduct_Step(vec1, vec2, acc2);
InnerProduct_Step(vec1, vec2, acc3);
InnerProduct_Step(vec1, vec2, acc4);
}

// Accumulate accumulators
acc1 = vpaddq_f16(acc1, acc3);
acc2 = vpaddq_f16(acc2, acc4);
acc1 = vpaddq_f16(acc1, acc2);

// Horizontal sum of the accumulated values
float32x4_t sum_f32 = vcvt_f32_f16(vget_low_f16(acc1));
sum_f32 = vaddq_f32(sum_f32, vcvt_f32_f16(vget_high_f16(acc1)));

// Pairwise add to get horizontal sum
float32x2_t sum_2 = vadd_f32(vget_low_f32(sum_f32), vget_high_f32(sum_f32));
sum_2 = vpadd_f32(sum_2, sum_2);

// Extract result
return 1.0f - vget_lane_f32(sum_2, 0);
}
72 changes: 72 additions & 0 deletions src/VecSim/spaces/IP/IP_SVE_FP16.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
/*
*Copyright Redis Ltd. 2021 - present
*Licensed under your choice of the Redis Source Available License 2.0 (RSALv2) or
*the Server Side Public License v1 (SSPLv1).
*/

#include <arm_sve.h>

inline void InnerProduct_Step(const float16_t *vec1, const float16_t *vec2, svfloat16_t &acc,
size_t &offset, const size_t chunk) {
svbool_t all = svptrue_b16();

// Load half-precision vectors.
svfloat16_t v1 = svld1_f16(all, vec1 + offset);
svfloat16_t v2 = svld1_f16(all, vec2 + offset);
// Compute multiplications and add to the accumulator
acc = svmla_f16_x(all, acc, v1, v2);

// Move to next chunk
offset += chunk;
}

template <bool partial_chunk, unsigned char additional_steps> // [t/f, 0..3]
float FP16_InnerProduct_SVE(const void *pVect1v, const void *pVect2v, size_t dimension) {
const auto *vec1 = static_cast<const float16_t *>(pVect1v);
const auto *vec2 = static_cast<const float16_t *>(pVect2v);
const size_t chunk = svcnth(); // number of 16-bit elements in a register
svbool_t all = svptrue_b16();
svfloat16_t acc1 = svdup_f16(0.0f);
svfloat16_t acc2 = svdup_f16(0.0f);
svfloat16_t acc3 = svdup_f16(0.0f);
svfloat16_t acc4 = svdup_f16(0.0f);
size_t offset = 0;

// Process all full vectors
const size_t full_iterations = dimension / chunk / 4;
for (size_t iter = 0; iter < full_iterations; iter++) {
InnerProduct_Step(vec1, vec2, acc1, offset, chunk);
InnerProduct_Step(vec1, vec2, acc2, offset, chunk);
InnerProduct_Step(vec1, vec2, acc3, offset, chunk);
InnerProduct_Step(vec1, vec2, acc4, offset, chunk);
}

// Perform between 0 and 3 additional steps, according to `additional_steps` value
if constexpr (additional_steps >= 1)
InnerProduct_Step(vec1, vec2, acc1, offset, chunk);
if constexpr (additional_steps >= 2)
InnerProduct_Step(vec1, vec2, acc2, offset, chunk);
if constexpr (additional_steps >= 3)
InnerProduct_Step(vec1, vec2, acc3, offset, chunk);

// Handle the tail with the residual predicate
if constexpr (partial_chunk) {
svbool_t pg = svwhilelt_b16_u64(offset, dimension);

// Load half-precision vectors.
svfloat16_t v1 = svld1_f16(pg, vec1 + offset);
svfloat16_t v2 = svld1_f16(pg, vec2 + offset);
// Compute multiplications and add to the accumulator.
// use the existing value of `acc` for the inactive elements (by the `m` suffix)
acc4 = svmla_f16_m(pg, acc4, v1, v2);
}

// Accumulate accumulators
acc1 = svadd_f16_x(all, acc1, acc3);
acc2 = svadd_f16_x(all, acc2, acc4);
acc1 = svadd_f16_x(all, acc1, acc2);

// Reduce the accumulated sum.
float result = svaddv_f16(all, acc1);
return 1.0f - result;
}
24 changes: 22 additions & 2 deletions src/VecSim/spaces/IP_space.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@
#include "VecSim/spaces/functions/AVX2.h"
#include "VecSim/spaces/functions/SSE3.h"
#include "VecSim/spaces/functions/NEON.h"
#include "VecSim/spaces/functions/NEON_HP.h"
#include "VecSim/spaces/functions/NEON_BF16.h"
#include "VecSim/spaces/functions/SVE.h"
#include "VecSim/spaces/functions/SVE_BF16.h"
Expand Down Expand Up @@ -214,14 +215,33 @@ dist_func_t<float> IP_FP16_GetDistFunc(size_t dim, unsigned char *alignment, con
if (alignment == nullptr) {
alignment = &dummy_alignment;
}
auto features = getCpuOptimizationFeatures(arch_opt);

dist_func_t<float> ret_dist_func = FP16_InnerProduct;

#if defined(CPU_FEATURES_ARCH_AARCH64)
#ifdef OPT_SVE2
if (features.sve2) {
return Choose_FP16_IP_implementation_SVE2(dim);
}
#endif
#ifdef OPT_SVE
if (features.sve) {
return Choose_FP16_IP_implementation_SVE(dim);
}
#endif
#ifdef OPT_NEON_HP
if (features.asimdhp && dim >= 8) { // Optimization assumes at least 8 16FPs (full chunk)
return Choose_FP16_IP_implementation_NEON_HP(dim);
}
#endif
#endif

#if defined(CPU_FEATURES_ARCH_X86_64)
// Optimizations assume at least 32 16FPs. If we have less, we use the naive implementation.
if (dim < 32) {
return ret_dist_func;
}
#ifdef CPU_FEATURES_ARCH_X86_64
auto features = getCpuOptimizationFeatures(arch_opt);
#ifdef OPT_AVX512_FP16_VL
// More details about the dimension limitation can be found in this PR's description:
// https://github.com/RedisAI/VectorSimilarity/pull/477
Expand Down
97 changes: 97 additions & 0 deletions src/VecSim/spaces/L2/L2_NEON_FP16.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,97 @@
/*
*Copyright Redis Ltd. 2021 - present
*Licensed under your choice of the Redis Source Available License 2.0 (RSALv2) or
*the Server Side Public License v1 (SSPLv1).
*/

#include <arm_neon.h>

inline void L2Sqr_Step(const float16_t *&vec1, const float16_t *&vec2, float16x8_t &acc) {
// Load half-precision vectors
float16x8_t v1 = vld1q_f16(vec1);
float16x8_t v2 = vld1q_f16(vec2);
vec1 += 8;
vec2 += 8;

// Calculate differences
float16x8_t diff = vsubq_f16(v1, v2);
// Square and accumulate
acc = vfmaq_f16(acc, diff, diff);
}

template <unsigned char residual> // 0..31
float FP16_L2Sqr_NEON_HP(const void *pVect1v, const void *pVect2v, size_t dimension) {
const auto *vec1 = static_cast<const float16_t *>(pVect1v);
const auto *vec2 = static_cast<const float16_t *>(pVect2v);
const auto *const v1End = vec1 + dimension;
float16x8_t acc1 = vdupq_n_f16(0.0f);
float16x8_t acc2 = vdupq_n_f16(0.0f);
float16x8_t acc3 = vdupq_n_f16(0.0f);
float16x8_t acc4 = vdupq_n_f16(0.0f);

// First, handle the partial chunk residual
if constexpr (residual % 8) {
auto constexpr chunk_residual = residual % 8;
// TODO: spacial cases for some residuals and benchmark if its better
constexpr uint16x8_t mask = {
0xFFFF,
(chunk_residual >= 2) ? 0xFFFF : 0,
(chunk_residual >= 3) ? 0xFFFF : 0,
(chunk_residual >= 4) ? 0xFFFF : 0,
(chunk_residual >= 5) ? 0xFFFF : 0,
(chunk_residual >= 6) ? 0xFFFF : 0,
(chunk_residual >= 7) ? 0xFFFF : 0,
0,
};

// Load partial vectors
float16x8_t v1 = vld1q_f16(vec1);
float16x8_t v2 = vld1q_f16(vec2);

// Apply mask to both vectors
float16x8_t masked_v1 = vbslq_f16(mask, v1, acc1); // `acc1` should be all zeros here
float16x8_t masked_v2 = vbslq_f16(mask, v2, acc2); // `acc2` should be all zeros here

// Calculate differences
float16x8_t diff = vsubq_f16(masked_v1, masked_v2);
// Square and accumulate
acc1 = vfmaq_f16(acc1, diff, diff);

// Advance pointers
vec1 += chunk_residual;
vec2 += chunk_residual;
}

// Handle (residual - (residual % 8)) in chunks of 8 float16
if constexpr (residual >= 8)
L2Sqr_Step(vec1, vec2, acc2);
if constexpr (residual >= 16)
L2Sqr_Step(vec1, vec2, acc3);
if constexpr (residual >= 24)
L2Sqr_Step(vec1, vec2, acc4);

// Process the rest of the vectors (the full chunks part)
while (vec1 < v1End) {
// TODO: use `vld1q_f16_x4` for quad-loading?
L2Sqr_Step(vec1, vec2, acc1);
L2Sqr_Step(vec1, vec2, acc2);
L2Sqr_Step(vec1, vec2, acc3);
L2Sqr_Step(vec1, vec2, acc4);
}

// Accumulate accumulators
acc1 = vpaddq_f16(acc1, acc3);
acc2 = vpaddq_f16(acc2, acc4);
acc1 = vpaddq_f16(acc1, acc2);

// Horizontal sum of the accumulated values
float32x4_t sum_f32 = vcvt_f32_f16(vget_low_f16(acc1));
sum_f32 = vaddq_f32(sum_f32, vcvt_f32_f16(vget_high_f16(acc1)));

// Pairwise add to get horizontal sum
float32x2_t sum_2 = vadd_f32(vget_low_f32(sum_f32), vget_high_f32(sum_f32));
sum_2 = vpadd_f32(sum_2, sum_2);

// Extract result
return vget_lane_f32(sum_2, 0);
}
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