Redot 4.4 RC1
Pre-release
Pre-release
·
14 commits
to 4.4
since this release
Release Notes for Redot 4.4 rc 1
We're excited to announce the release of our latest version, this brings us to the last step before stable. Here's what's new:
Enhancements & Features
- Add release changelog builder by @Spartan322 in #1059
- Add user reference to PR template in changelog builder by @Spartan322 in #1070
- Add Godot drop-in replacement for GDExtension version checks by @Spartan322 in #1073
Bug Fixes
- Fix changelog builder tag resolver and title transformers by @Spartan322 in #1067
- Fix erroneous macOS build bundle generation by @Spartan322 in #1078
- Cherry Pick: Fix animation track inserted path and key type by @Arctis-Fireblight in #1079
- Fix Quaternion arc constructor tolerance by @Logan-ReXDev in #1083
- Fix: Add Missing NodePath.Slice() method to the C# API by @speratus in #1099
Cherry-picks
- Cherry-picks for the 4.4 branch - 1st animation bugs batch by @Spartan322 in #1081
Full Changelog: redot-4.4-alpha.3...redot-4.4-rc.1
Edit 11/19/25: Reuploaded release templates with corrected file names and folder structure.
Edit 11/29/25: Reuploaded release templates with additional corrections to file names and folder structure and corrected IOS packaging.