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Update SerializationBenchmarks.md
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SerializationBenchmarks.md

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@@ -47,6 +47,8 @@ For each received reply clients send a new message. This gives us high load infi
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|NetSerializer |91 bytes |4.1m Msg/s |
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|Static Serializer |72 bytes |9.46m Msg/s |
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Benchmarks and source coude can be found here: [Serialization Benchmarks](SerializedNetwork)
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- Binary and data contract serialisation is too slow and too large.
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- Json, considering its text based, shows more than expected performance.
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- MessagePack does not skip serialization of default properties, Hence the size is large.
@@ -69,3 +71,4 @@ I will use the custom serialization for the MessageEnvelope and internal message
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- Its by far the smallest size and highest performance.
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- I dont have to precompile any models for IL2CPP builds such as in Unity (reflection.emit is not allowed).
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- I can provide serialization agnostic unified Relay/Room server with any type of Peer Client(Protobuf, MessagePack etc..).
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