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lines changed Original file line number Diff line number Diff line change @@ -47,6 +47,8 @@ For each received reply clients send a new message. This gives us high load infi
4747| NetSerializer | 91 bytes | 4.1m Msg/s |
4848| Static Serializer | 72 bytes | 9.46m Msg/s |
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50+ Benchmarks and source coude can be found here: [ Serialization Benchmarks] ( SerializedNetwork )
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5052- Binary and data contract serialisation is too slow and too large.
5153- Json, considering its text based, shows more than expected performance.
5254- MessagePack does not skip serialization of default properties, Hence the size is large.
@@ -69,3 +71,4 @@ I will use the custom serialization for the MessageEnvelope and internal message
6971- Its by far the smallest size and highest performance.
7072- I dont have to precompile any models for IL2CPP builds such as in Unity (reflection.emit is not allowed).
7173- I can provide serialization agnostic unified Relay/Room server with any type of Peer Client(Protobuf, MessagePack etc..).
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