In this release we add a qbasic interpreter for script handling. From the script menu you can select a script to Load & Run. You can still use pascal script just like before but now we can do some of the things in qbasic dialect. The reason I added the qbasic interpreter was to allow anyone to write scripts. qbasic is more user friendly. I will release a few scripts to show usage. getpixel and putpixel basically allow you to perform editing on the current sprite/image. you can use standard if/for/functions/sub programs.
eg. draws a yellow border around the current sprite/image
for i=0 to 31
putpixel(i,0,14)
putpixel(i,31,14)
putpixel(0,i,14)
putpixel(31,i,14)
next i