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SlipKnot-InDev

  • An attempt at porting SlipKnot to C++ so it won't rely as much on Unity. (Unity WILL still be used...trust me :D)

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An old attempt at porting Rensou/SlipKnot to C++ with it's own engine. This eventually got replaced with the KoiArt Framework rewrite of Rensou/SlipKnot.

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