A simple and fast tool for Maya to make rendering controls easier and visually consistent.
With Render Controls Tool, you just need to:
- Select your controls (works with nurbs surfaces too).
- Press the big button.
The tool will automatically take the color you assigned to each control (prioritizing shapes, then transforms, whether the color type is Index or RGB) and replicate it so that your controls look the same in the render view.
- Automatically applies assigned control colors to the render view.
- Works with both Index and RGB color modes.
- Supports nurbs surfaces and curve-based controls.
- Update line width of selected controls.
- Adjust curve sample for smoother control display in render view.
- Works best with higher sample numbers (e.g.,
40–50) for cubic or text shapes.
- Works best with higher sample numbers (e.g.,
- Update control colors easily: just change the color in your viewport and hit the big button again 😄
- Unzip the file into your
Documents/maya/20**/scriptsfolder. - Open Maya.
- Open the Script Editor.
- Paste the following and run it:
from RenderControllersUI import renderControllersUI as rc
rc.RenderControllers()10/22/2024 : First gumroad published.
10/23/2024 : Updated - I fixed a bug and issues while using the tool with kk_controllers tool.
8/18/2025 : Github publication.