Skip to content

Commit 1f7dcae

Browse files
update Open Source Docs from Roblox internal teams
1 parent 11c64ae commit 1f7dcae

File tree

9 files changed

+256
-7
lines changed

9 files changed

+256
-7
lines changed

content/common/navigation/engine/guides.yaml

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -502,6 +502,8 @@ navigation:
502502
section:
503503
- title: Overview
504504
path: /production/publishing/publishing-experiences-and-places
505+
- title: Experience Genres
506+
path: /production/publishing/experience-genres
505507
- title: Experience Icons
506508
path: /production/publishing/experience-icons
507509
- title: Experience Thumbnails
Lines changed: 3 additions & 0 deletions
Loading
Lines changed: 3 additions & 0 deletions
Loading
Lines changed: 3 additions & 0 deletions
Loading

content/en-us/production/monetization/price-optimization.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -85,7 +85,7 @@ To run a price review period:
8585
- If you start a price optimization test while the dynamic price check tool is running, the dynamic price check tool is automatically disabled.
8686
- You can't make changes to the prices of products involved in price tests while the tests are in progress.
8787
- After running a price test, the price optimization tool lets you apply the optimized prices to either all of the involved products or to none of them. To apply the optimized prices to just a selection of the products, take the price test recommendations and manually update the products in the Creator Hub.
88-
- The projected revenue impact is based on applying the optimized prices to all of the involved products, so manually updating some product prices means the projected revenue impact is no longer accurate. Youre also not able to run a price review period on just a selection of the products.
88+
- The projected revenue impact is based on applying the optimized prices to all of the involved products, so manually updating some product prices means the projected revenue impact is no longer accurate. You're also not able to run a price review period on just a selection of the products.
8989

9090
## Glossary
9191

content/en-us/production/promotion/ads-manager.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -488,7 +488,7 @@ After selecting and uploading an image or video file, click **Live Preview** nex
488488
<img src="../../assets/promotion/ads-manager/Live-Preview-Experience.png" width="780" />
489489

490490
<Alert severity="info">
491-
After you upload an image or video file, that file is submitted to Roblox for moderator approval. If approval is pending, a watermark displays on top of the live preview of your ad inside the demo experience. If Roblox rejects your file, the live preview of your ad doesnt show up inside the demo experience.
491+
After you upload an image or video file, that file is submitted to Roblox for moderator approval. If approval is pending, a watermark displays on top of the live preview of your ad inside the demo experience. If Roblox rejects your file, the live preview of your ad doesn't show up inside the demo experience.
492492
</Alert>
493493

494494
### Review the Campaign
Lines changed: 243 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,243 @@
1+
---
2+
title: Experience Genres
3+
description: Genres help users better discover and understand the content of your experience.
4+
---
5+
6+
Your experience's **genre** and optional **subgenre** are displayed on the experience's main page to help users better understand what kind of gameplay to expect. Roblox also uses this information when placing experiences in genre-specific top and trending sorts on the Charts page.
7+
8+
<img src="../../assets/publishing/experience-metadata/Genre-Example.png" alt="Experience details showing rating, active users, total visits, developer, genre, subgenre, and server size." />
9+
10+
## Updating Genres
11+
12+
You can update your experience's genre and optional subgenre in the Creator Dashboard.
13+
14+
<Alert severity = 'warning'>
15+
You can only change genres once every three months. When creating a new experience, you should only select a genre once you're confident what genre your experience is.
16+
</Alert>
17+
18+
<img src="../../assets/publishing/experience-metadata/Genre-Settings.png" alt="Content settings page within the Creator Dashboard with fields to edit name, description, genre, and subgenre." />
19+
20+
To update your genre:
21+
22+
1. Navigate to the [Creator Dashboard](https://create.roblox.com/dashboard/creations).
23+
2. Click on the thumbnail of the experience you want to update the genre for. The experience's Overview page displays.
24+
3. In the left-hand navigation, select **Configure** &rarr; **Settings**.
25+
4. Select the genre of your experience. For additional guidance, see [Best Practices](#best-practices).
26+
5. **(Optional)** Select a subgenre if one applies.
27+
28+
When you update your genre, the genre immediately updates on your experience's main page, but it may take a few days to reflect in other Discovery systems like genre-specific sorts in Charts.
29+
30+
## Genre Accuracy
31+
32+
To ensure genres are accurate and relevant for users, Roblox regularly reviews experiences and may update any genre selections that appear inaccurate or misleading. If Roblox updates your experience's genre, you will be notified by email and the change will appear on the experience's Settings page.
33+
34+
<img src="../../assets/publishing/experience-metadata/Genre-Accuracy.png" alt="Example of banner stating that Roblox has changed the genre of the experience." />
35+
36+
If Roblox changes your genre, you can appeal the decision if the change is inaccurate. Check back soon for more details on the appeal process.
37+
38+
## Best Practices
39+
40+
Selecting a genre helps users discover and understand what to expect from your experience. Consider the following best practices to select the most relevant genre for your experience.
41+
42+
- **Primary purpose and core gameplay** — Sometimes there isn't a genre that perfectly describes your experience, or multiple genres can be valid. In these cases, it's recommended to pick the genre that fits best and describes the primary purpose or core gameplay loop of your experience.
43+
- **Selecting a subgenre** — While genres give users a broad sense of what kind of gameplay to expect, subgenres help describe the core mechanics of your experience in more detail. It's recommended to select a subgenre if one applies. However, if there isn't a subgenre that fits your experience, you can still select a genre without a subgenre.
44+
- **Genre and subgenre descriptions** — Refer to the [genre and subgenre descriptions](#genre-and-subgenre-descriptions) to compare genres and help you make the best choice for your experience.
45+
46+
## Genre and Subgenre Descriptions
47+
48+
Use the following genre descriptions and additional subgenres to best represent your experience's content. Some genres do not include subgenres.
49+
50+
### Action
51+
52+
Experiences that emphasize physical challenges and quick reflexes. They normally involve combat or other fast-paced gameplay.
53+
54+
<br/>
55+
<h6>Subgenres</h6>
56+
57+
- **Battlegrounds & Fighting** — Experiences focused on combat between two or more characters. They often feature a variety of different combat mechanics.
58+
- **Music & Rhythm** — Experiences that challenge a player's sense of rhythm. They most often require players to press buttons in sequence to the beat of music.
59+
- **Open World Action** — Experiences where players can freely explore large worlds with an emphasis on action-oriented gameplay such as fighting and other combat.
60+
61+
### Adventure
62+
63+
Experiences focused on elements such as exploration, solving challenges, and/or interacting with characters to progress through a story or to complete a goal.
64+
<br/>
65+
66+
<h6>Subgenres</h6>
67+
- **Exploration** — Experiences where players freely explore worlds. They often involve players uncovering hidden secrets, landmarks, or other unique details at their own pace.
68+
- **Scavenger Hunt** — Experiences where the objective is to find and collect a series of objects.
69+
- **Story** — Experiences focused on providing players a narrative experience. They often tell a story through a series of levels, puzzles, and challenges.
70+
71+
### Education
72+
73+
Experiences focused on learning specific skills or subjects.
74+
75+
### Entertainment
76+
77+
Experiences meant to entertain through consumption or creation of content, including audio, visual, or other forms of media.
78+
79+
<br/>
80+
<h6>Subgenres</h6>
81+
82+
- **Music & Audio** — Experiences for listening, discovering, or creating music and audio.
83+
- **Showcase & Hub** — Experiences that act as a demo, show off an immersive environment, or highlight and portal to other experiences.
84+
- **Video** — Experiences for watching or creating video content.
85+
86+
### Obby & Platformer
87+
88+
Experiences where players navigate surfaces and obstacles to progress. Player actions often involve jumping, climbing, or changing directions.
89+
90+
<br/>
91+
<h6>Subgenres</h6>
92+
93+
- **Classic Obby** — Experiences where players jump between platforms to progress.
94+
- **Runner** — Experiences where players automatically move and must avoid obstacles to continue.
95+
- **Tower Obby** — Experiences where players climb upwards through a series of platforms and obstacles.
96+
97+
### Party & Casual
98+
99+
Experiences focused on casual social play with other players.
100+
101+
<br/>
102+
<h6>Subgenres</h6>
103+
104+
- **Childhood Game** — Experiences recreating classic childhood games like tag or hide-and-seek.
105+
106+
- **Coloring & Drawing** — Experiences that focus on coloring or drawing as the primary gameplay mechanic.
107+
108+
- **Minigame** — Experiences made up of short round-based games.
109+
110+
- **Quiz** — Experiences centered around trivia or quizzes.
111+
112+
### Puzzle
113+
114+
Experiences focused on problem-solving challenges to progress.
115+
116+
<br/>
117+
<h6>Subgenres</h6>
118+
119+
- E**scape Room** — Experiences focused on solving puzzles to escape a room or building.
120+
121+
- **Match & Merge** — Experiences where players combine items to create new ones.
122+
123+
- **Word** — Experiences where players create, guess, or find words.
124+
125+
### RPG
126+
127+
Experiences where players embody characters in a fictional world, making choices that affect their journey. Players progress through a system of rules, like stats and abilities.
128+
129+
<br/>
130+
<h6>Subgenres</h6>
131+
132+
- **Action RPG** — RPG experiences focused on real-time combat.
133+
134+
- **Open World & Survival RPG** — RPG experiences where players traverse an open world, often challenging the player to survive.
135+
136+
- **Turn-based RPG** — RPG experiences involving turn-based combat.
137+
138+
### Roleplay & Avatar Sim
139+
140+
Experiences where players immerse themselves in various roles, often with avatar customization. They emphasize creativity, social interaction, and personal expression.
141+
142+
<br/>
143+
<h6>Subgenres</h6>
144+
145+
- **Animal Sim** — Experiences where players take on the role of an animal in a virtual world.
146+
147+
- **Dress Up** — Experiences centered around dressing up avatars.
148+
149+
- **Life** — Experiences where players create and live out scenarios that mimic everyday life.
150+
151+
- **Morph Roleplay** — Experiences focused on unstructured roleplay where players take on predefined characters that don't resemble their avatars.
152+
153+
- **Pet Care** — Experiences where players raise or take care of a pet.
154+
155+
### Shooter
156+
157+
Experiences where players shoot ranged weapons to defeat other players or enemy units.
158+
159+
<br/>
160+
<h6>Subgenres</h6>
161+
162+
- **Battle Royale** — Shooter experiences where many players all fight each other. The last player or team standing wins.
163+
164+
- **Deathmatch Shooter** — Shooter experiences where the primary objective is eliminating the other players or team.
165+
166+
- **PvE Shooter** — Shooter experiences where players primarily battle against computer-controlled enemies.
167+
168+
### Shopping
169+
170+
Experiences that support online shopping for users to purchase digital or real-life goods.
171+
172+
<br/>
173+
<h6>Subgenres</h6>
174+
175+
- **Avatar Shopping** — Experiences that help users browse and purchase avatar items.
176+
177+
### Simulation
178+
179+
Experiences simulating real-world systems, processes, and activities. The focus is on performing specific activities like managing businesses or operating vehicles.
180+
181+
<br/>
182+
<h6>Subgenres</h6>
183+
184+
- **Idle** — Experiences with little to no player input or interaction.
185+
186+
- **Incremental Simulator** — Experiences where progression involves simple repetitive actions to increase a counter. As players progress, they often unlock new capabilities, levels, and characters.
187+
188+
- **Physics Sim** — Experiences focused on physics and interactions within the environment to simulate reactions.
189+
190+
- **Sandbox** — Experiences providing players with tools and resources to build and customize an environment.
191+
192+
- **Tycoon** — Experiences simulating the management of a business or base. They often involve collecting money from "droppers" used to upgrade the base.
193+
194+
- **Vehicle Sim** — Experiences centered around driving or operating vehicles. This often includes cars, planes, boats, or other vehicles.
195+
196+
### Social
197+
198+
Experiences that primarily serve to connect people through hanging out, communication, or sharing.
199+
200+
<br/>
201+
<h6>Subgenres</h6>
202+
203+
- **Communication** — Experiences that facilitate direct communication between users.
204+
205+
- **Content Sharing** — Experiences where users connect with others by sharing various kinds of media or content.
206+
207+
- **Hangout** — Experiences that allow users to hang out in immersive spaces as their avatar.
208+
209+
### Sports & Racing
210+
211+
Experiences focused on sports or racing related competition.
212+
213+
<br/>
214+
<h6>Subgenres</h6>
215+
216+
- **Racing** — Experiences featuring a racing competition, where the objective is to achieve the fastest time.
217+
218+
- **Sports** — Experiences focused on the practice of real-life sports.
219+
220+
### Strategy
221+
222+
Experiences that emphasize the use of skillful thinking or strategic planning.
223+
224+
<br/>
225+
<h6>Subgenres</h6>
226+
227+
- **Board & Card Games** — Experiences inspired by traditional board and card games in real life. They typically involve a combination of luck and/or skillful thinking.
228+
229+
- **Tower Defense** — Experiences where players strategically position defensive units along a path to prevent waves of enemies from reaching the end of the path.
230+
231+
### Survival
232+
233+
Experiences where the objective is for players to survive, escape, or defeat something that is threatening them.
234+
235+
<br/>
236+
<h6>Subgenres</h6>
237+
238+
- **1 vs All** — Experiences where players have different roles and a win condition. Typically one player is "it" and the others need to escape or defeat them.
239+
- **Escape** — Experiences challenging players to make a successful escape in order to survive a threat.
240+
241+
### Utility & Other
242+
243+
Experiences that don't fit into the other genres, including utility experiences that provide value to users in some way.

content/en-us/production/publishing/publishing-experiences-and-places.md

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -52,7 +52,6 @@ To publish a place as the start place of an entirely new experience:
5252
It's highly recommended that you [create a group](../../projects/groups.md) and publish a new experience under the group's account, not your personal account. Even if you're a solo creator, this allows you to expand your team over time, recruit playtesters, and operate as an independent studio.
5353
</Alert>
5454

55-
- **Genre** — The genre that best describes the experience.
5655
- **Devices** — Each applicable device type that you want to support. The default options are practical for most new creators.
5756

5857
3. Click the **Create** button.

content/en-us/studio/game-settings.md

Lines changed: 0 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -45,10 +45,6 @@ The **Basic Info** tab contains general settings for an experience, such as its
4545
<td>**Screenshots & Videos**</td>
4646
<td>Lets you upload [promotional thumbnails](../production/promotion/thumbnails.md). </td>
4747
</tr>
48-
<tr>
49-
<td>**Genre**</td>
50-
<td>The genre that best describes your experience.</td>
51-
</tr>
5248
<tr>
5349
<td>**Playable Devices**</td>
5450
<td>Lets you enable each applicable device that supports your experience.</td>

0 commit comments

Comments
 (0)