Skip to content

Commit 7480a4d

Browse files
authored
Merge branch 'main' into patch-4
2 parents 329ed1e + 48ffb31 commit 7480a4d

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

49 files changed

+568
-345
lines changed

content/common/navigation/engine/guides.yaml

Lines changed: 10 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -337,6 +337,16 @@ navigation:
337337
path: /audio/objects
338338
- title: Effects
339339
path: /audio/effects
340+
- title: Legacy
341+
section:
342+
- title: Sound
343+
path: /sound/index
344+
- title: Objects
345+
path: /sound/objects
346+
- title: Groups
347+
path: /sound/groups
348+
- title: Dynamic Effects
349+
path: /sound/dynamic-effects
340350
- title: User interface
341351
path: /ui/
342352
section:

content/common/navigation/engine/reference.yaml

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1108,11 +1108,6 @@ navigation:
11081108
type: engineapi
11091109
source: /reference/engine/classes/Glue.yaml
11101110
ignoreTranslation: true
1111-
- title: GoogleAnalyticsConfiguration
1112-
path: /reference/engine/classes/GoogleAnalyticsConfiguration
1113-
type: engineapi
1114-
source: /reference/engine/classes/GoogleAnalyticsConfiguration.yaml
1115-
ignoreTranslation: true
11161111
- title: GroundController
11171112
path: /reference/engine/classes/GroundController
11181113
type: engineapi
@@ -3751,6 +3746,11 @@ navigation:
37513746
type: engineapi
37523747
source: /reference/engine/enums/CameraType.yaml
37533748
ignoreTranslation: true
3749+
- title: CaptureType
3750+
path: /reference/engine/enums/CaptureType
3751+
type: engineapi
3752+
source: /reference/engine/enums/CaptureType.yaml
3753+
ignoreTranslation: true
37543754
- title: CatalogCategoryFilter
37553755
path: /reference/engine/enums/CatalogCategoryFilter
37563756
type: engineapi

content/en-us/art/accessories/creating-rigid/publishing.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -21,9 +21,9 @@ Adding your asset to the Marketplace involves 2 steps:
2121

2222
To upload your accessory:
2323

24-
1. In the **Explorer**, right-click your accessory object and select **Save to Roblox…** from the context menu.
24+
1. In the **Explorer**, right-click your accessory object and select **Save to Roblox…** from the contextual menu.
2525
2. In the **Asset Configuration** window, set the **Content Type** to **Avatar Item**.
26-
3. Complete the following fields (you can adjust them later):
26+
3. Complete the following fields (you can adjust these later):
2727

2828
1. **Title**: The name of your accessory.
2929
2. **Description**: A short description of your asset.

content/en-us/art/accessories/from-existing.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -288,7 +288,7 @@ The publishing process involves three major steps:
288288

289289
If you intend to sell the asset on the Marketplace, use the following steps to begin the validation and upload process:
290290

291-
1. In the **Explorer**, right-click your accessory object and select **Save to Roblox…** from the context menu.
291+
1. In the **Explorer** window, right-click your accessory object and select **Save to Roblox…** from the contextual menu.
292292
2. In the **Asset Configuration** window, set the **Content Type** to **Avatar Item**.
293293
3. Complete the following fields (you can adjust them later):
294294

content/en-us/art/blender.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -602,7 +602,7 @@ The "UV" in UV editing stands for the axes on the 2D image map that you use duri
602602

603603
Because 3D objects use the X, Y, and Z axes in the 3D space, 3D creation applications typically use U and V to avoid confusion when referring to coordinates in 2D image space. That being said, many Blender UI workflows still use X and Y, so it's helpful to know the 2D space equivalent axis.
604604

605-
When you unwrap a 3D object, all active faces flatten into the 2D space in the UV Editor to make up the **UV map**, and different sections of the model split into separate groupings, commonly referred to as **UV islands**. For example, if you were to unwrap a standard Blender cube, each face becomes its own UV island in the UV map.
605+
When you unwrap a 3D object, all active faces flatten into the 2D space in the UV Editor to make up the **UV map**, and different sections of the model split into separate groupings, commonly referred to as **UV islands**. For example, if you were to unwrap a standard Blender cube, each face would become its own UV island in the UV map.
606606

607607
<GridContainer numColumns="2">
608608
<figure>

content/en-us/audio/objects.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,6 @@
11
---
22
title: Audio objects
3-
description: An overview of audio object on Roblox.
3+
description: An overview of modular audio objects on Roblox.
44
---
55

66
Roblox's modular audio objects allow you to have dynamic control over sound and voice chat in your experiences. Almost every audio object corresponds to a real-world audio device, and they all function together to capture and play audio like their physical counterparts.
@@ -15,7 +15,7 @@ For example, every audio object conceptually falls into the following categories
1515
As you read through this guide and learn about how all of these audio objects work together to emit sound, you will learn how to accurately capture and feed music, sound effects, and the human voice from the experience to the player and vice-versa.
1616

1717
<Alert severity = 'info'>
18-
`Class.Sound`, `Class.SoundGroup`, and `Class.SoundEffect` objects are now deprecated in favor of the more robust functionality of audio objects.
18+
`Class.Sound`, `Class.SoundGroup`, and `Class.SoundEffect` objects are now discouraged in favor of the more robust functionality of audio objects.
1919
</Alert>
2020

2121
## Play audio

content/en-us/marketplace/moderation.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ If you believe an asset is infringing on your IP, or that one of your assets has
1717

1818
## Archive assets
1919

20-
Archiving an asset allows you to remove an asset from the Roblox Marketplace platform. This process can be used to archive both 2D and 3D avatar items. Avatar items may only be archived if they were published at least 180 days prior. At this time, archiving Limited items is not supported.
20+
Archiving an asset allows you to remove an asset from the Marketplace. This process can be used to archive both 2D and 3D avatar items. Avatar items may only be archived if they were uploaded at least 180 days prior. At this time, archiving Limited items is not supported.
2121

2222
If you archive an avatar item:
2323

content/en-us/parts/models.md

Lines changed: 17 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -20,10 +20,12 @@ Characters, such as avatars or NPCs, are a single `Class.Model` containing the a
2020

2121
## Create models
2222

23-
When you **group** objects together, they automatically become a `Class.Model` object.
23+
When you **group** objects together, they automatically become a `Class.Model` object. However, you can also insert an empty `Class.Model` object into the Workspace, then manually add child objects to the model.
2424

25-
1. In the 3D viewport or the **Explorer** window, select every object that you want to group into a model.
26-
1. Right-click on one of the objects and select **Group**, or press <kbd>Ctrl</kbd><kbd>G</kbd> on Windows or <kbd>⌘</kbd><kbd>G</kbd> on Mac. A new `Class.Model` object displays with all of the objects that make up the model nested underneath.
25+
To create a model using the grouping method:
26+
27+
1. In the **Explorer** window or 3D viewport, select every object that you want to group into a model.
28+
1. Right-click on one of the objects and select **Group**, or press <kbd>Ctrl</kbd> + <kbd>G</kbd> on Windows or <kbd>⌘</kbd> + <kbd>G</kbd> on Mac. A new `Class.Model` object displays with all of the objects that make up the model nested underneath.
2729

2830
<img src="../assets/modeling/model-objects/Model-Group-Simple.png" width="320" alt="A close up view of the Explorer window. A Model object is highlighted with three nested children." />
2931

@@ -109,6 +111,10 @@ See [Model Streaming Controls](../workspace/streaming.md#model-streaming-control
109111

110112
When you upload or import a `.gltf`, `.fbx` and `.obj` model file to the cloud using the [3D Importer](../art/accessories/creating-rigid/importing.md), Roblox represents it as a cloud-based asset with a unique corresponding ID. This cloud-based asset system allows you to store models through Roblox and reuse them across the platform in various contexts without maintaining local copies as part of each saved Studio experience.
111113

114+
<Alert severity="info">
115+
There is a limit of 15,000 unique assetIds that can be referenced in a single model.
116+
</Alert>
117+
112118
To upload a model you made in Studio:
113119

114120
1. In the **Explorer** window, right-click your model. A contextual menu displays.
@@ -127,10 +133,16 @@ To upload a model you made in Studio:
127133

128134
## Distribute models
129135

130-
You can distribute models to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references open use assets or restricted assets that you have created. Once you distribute a model, all newer versions include the same restictions even if you later unlist it from the Creator Store.
136+
You can distribute models to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references:
137+
138+
- Open use assets.
139+
- Restricted assets that you created, excluding audio and video.
140+
- Free assets from the Creator Store, including audio and video.
141+
142+
Once you distribute a model, all newer versions include the same restrictions even if you later unlist it from the Creator Store.
131143

132144
<Alert severity="info">
133-
If you want to distribute a model with a child audio or video asset, you must distribute the audio or video asset on the Creator Store before making them a child of the model for the audio or video to be audible and visible at runtime.
145+
If you want to distribute a model with a child audio or video asset that you created, you must distribute the audio or video asset on the Creator Store before making them a child of the model for the audio or video to be audible and visible at runtime.
134146
</Alert>
135147

136148
As with any asset, all models must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), the [DMCA Guidelines](../production/publishing/dmca-guidelines.md) regarding copyright and Creator Store [asset moderation](../production/creator-store.md#asset-moderation) rules. When creating models for the Creator Store:

content/en-us/production/creator-store.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -174,7 +174,7 @@ Assuming the asset is in your [inventory](../projects/assets/toolbox.md#inventor
174174
<TabItem label="Explorer">
175175
To upload an asset from the [Explorer](../studio/explorer.md) and distribute it in the Creator Store:
176176

177-
1. In the [Explorer](../studio/explorer.md) hierarchy, right-click the asset you'd like to distribute and select **Save to Roblox...** from the context menu.
177+
1. In the **Explorer** window, right-click the asset you'd like to distribute and select **Save to Roblox...** from the contextual menu.
178178
2. In the **Asset Configuration** window that opens, confirm and/or update asset details such as **Title** and **Description**. Additionally:
179179

180180
- For **Content Type**, make sure **Development Item** is selected.

content/en-us/production/promotion/share-links.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ To create a share link:
2020
1. In the [Creator Dashboard](https://create.roblox.com/dashboard/creations), go to **Creations** and select the **Share Links** tab.
2121
2. Click **Create link**.
2222
3. Enter a unique campaign name and select the experience you want to create a share link for.
23-
4. <Chip label="optional" size="medium" variant="outlined" /> To enable custom `Class.Player:GetJoinData()|LaunchData`, toggle on **Use custom LaunchData** and enter a `LaunchData` parameter.
23+
4. <Chip label="OPTIONAL" size="small" variant="outlined" /> To enable custom `Class.Player:GetJoinData()|LaunchData`, toggle on **Use custom LaunchData** and enter a `LaunchData` parameter.
2424
5. Click **Generate link**.
2525

2626
The new share link generates instantly and is ready to be shared.

0 commit comments

Comments
 (0)