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content/en-us/horizon-worlds.md

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# Roblox for Meta Horizon Worlds developers
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This page compares Meta Horizon Worlds and Roblox Studio, focusing on key features and differences relevant to content creators.
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## 1. Core Creation Environment:
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## 1. Core Creation Environment
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### 1.1. Hierarchical Organization:
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### 1.1. Hierarchical Organization
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| Feature | Meta Horizon Worlds | Roblox Studio | Similarity |
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|------------------|--------------------------|--------------------------|--------------------------------------------------------------------------|
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| Asset Acquisition| Asset Store | Creator Store | Centralized library for acquiring reusable assets. |
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| Asset Management | Assets window | Inventory | Tools for managing and organizing imported and acquired assets. |
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### 1.3. Terminology Differences:
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### 1.3. Terminology Differences
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| Meta Horizon Worlds | Roblox Studio | Notes |
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|----------------------|---------------|-------------------------------------------------------------------------|
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| Console | Output | Window for displaying debugging information and script output. |
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| Asset Library | Creator Store | Online asset library for importing assets into a project. |
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## 2. Scripting and Logic:
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## 2. Scripting and Logic
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### 2.1. Scripting Languages:
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### 2.1. Scripting Languages
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| Feature | Meta Horizon Worlds | Roblox Studio | Key Differences |
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|------------------|---------------------|---------------|------------------------------------------------------------------------------|
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| Language | TypeScript | Luau | TypeScript is statically typed, Luau is dynamically typed. |
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| Syntax | JavaScript-like | Lua-based | TypeScript has a more structured, object-oriented syntax. |
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| Typing | Statically Typed | Dynamically Typed| TypeScript provides compile-time type checking, Luau does not. |
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**2.2. Script Execution Models:**
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**2.2. Script Execution Models**
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| Feature | Meta Horizon Worlds | Roblox Studio | Key Differences |
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|--------------------------|-----------------------------------|-----------------------------------|------------------------------------------------------------------------------|
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| Script Types | Default (Server), Local (Client) | Server, Client, Module | Meta Horizon Worlds simplifies to server/client, Roblox has explicit modules. |
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| Execution Context | Server or Client | Server, Client, Reusable Module | Roblox offers more granular control over script execution. |
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| Local Script Ownership | Manual assignment via code | Automatic | Roblox handles local script ownership automatically. |
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### 2.3. Language Comparison Example (Sum Function):
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### 2.3. Language Comparison Example (Sum Function)
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**Luau (Roblox):**
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**Luau (Roblox)**
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```lua
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-- Sum numbers up to "n" and returns the sum
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function sumUpTo(n)
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print(sumUpTo(5)) -- Output: 15 (1 + 2 + 3 + 4 + 5)
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```
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**TypeScript (Meta Horizon Worlds):**
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**TypeScript (Meta Horizon Worlds)**
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```ts
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// Sum numbers up to "n" and returns the sum
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function sumUpTo(n: number): number {
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|Script in default Server Execution Mode|Server Script|
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|Export functions/classes in any script|Module script|
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## 3. Asset Pipeline and Interoperability:
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## 3. Asset Pipeline and Interoperability
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### 3.1. Asset Import:
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### 3.1. Asset Import
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| Asset Type | Meta Horizon Worlds File Formats | Roblox Studio File Formats (Exported) |
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|------------|-----------------------------------|--------------------------------------|
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| Texture | .png | .png |
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| Text | .json | N/A |
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### 3.2. Roblox to Meta Horizon Worlds Conversion:
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### 3.2. Roblox to Meta Horizon Worlds Conversion
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- **Direct Conversion:** Limited. Only .fbx assets can be directly imported.
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- **Native Roblox Parts:** Require conversion to .fbx using tools like Blender.

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