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Update Player.yaml
Removed the note about R15 and R6 having different load orders.
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content/en-us/reference/engine/classes/Player.yaml

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@@ -2439,8 +2439,8 @@ methods:
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#### Character Loading Event order
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Calling the `Class.Player:LoadCharacter()` with an R15 Avatar fires events
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in the following order (Note: R6 ordering is different):
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Calling the `Class.Player:LoadCharacter()` on any Player fires events
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in the following order:
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1. Character appearance initializes
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2. The Character rig builds, and the Character scales
@@ -2451,16 +2451,6 @@ methods:
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7. Player.CharacterAdded fires
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8. Player.CharacterAppearanceLoaded fires
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9. LoadCharacter returns
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1. Player.Character sets
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2. Player.CharacterAdded fires
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3. Player.Changed fires with a value of "Character"
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4. Character appearance initializes
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5. Player.CharacterAppearanceLoaded fires
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6. Character.Parent sets to the DataModel
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7. The Character rig builds, and the Character scales
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8. Character moves to the spawn location
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9. LoadCharacter returns
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code_samples:
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- Player-LoadCharacter1
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parameters: []

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