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Update create-player-hazards.md
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content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md

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@@ -144,7 +144,7 @@ lifecycle events:
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- `Class.Players.PlayerAdded` fires when a player joins the experience, and sets
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the coin count to `0`.
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- `Class.Player.CharacterAdded` fires when a player's character model is added
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to the world. It occurs after `Class.Player.PlayerAdded|PlayerAdded` and
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to the world. It occurs after `Class.Players.PlayerAdded|PlayerAdded` and
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whenever the player respawns.
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- `Class.Humanoid.Died` fires when a player dies, and sets
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the coin count to `0`. `Library.task.spawn()` creates

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