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In short, I made some writing changes in Humanoid to make it easier to understand.
I'm aware that the description of ChangeState() is a bit long, but I believe that beginners will feel more comfortable understanding it this way.

I had already pushed this to the website, I just made a few more changes. Feel free to make changes!

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Ruanitoo and others added 7 commits January 28, 2025 03:38
Updates the ChangeState method description, in order to let the users know that It only works on the NetworkOwner of the character side (If the NetworkOwner is a player, It must be done using a localscript owned by that player. If it's server, must be done in a server script
Updates the ChangeState method description, in order to let the users know that It only works on the NetworkOwner of the character side (If the NetworkOwner is a player, It must be done using a localscript owned by that player. If it's server, must be done in a server script
Updates the ChangeState method description, in order to let the users know that It only works on the NetworkOwner of the character side (If the NetworkOwner is a player, It must be done using a localscript owned by that player. If it's server, must be done in a server script
I made some writing changes to the Humanoid page.
I know that the ChangeState() method has a long description, but I believe it is easier for beginners to understand.
@Ruanitoo Ruanitoo requested a review from a team as a code owner January 30, 2025 04:53
@github-actions github-actions bot added the engine reference Changes the Engine API Reference documentation label Jan 30, 2025
@Ruanitoo Ruanitoo closed this Jan 30, 2025
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2 participants