Skip to content
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions content/en-us/input/gamepad.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,11 +30,11 @@ You can check for connected gamepads via `Class.UserInputService.GamepadConnecte
local UserInputService = game:GetService("UserInputService")

UserInputService.GamepadConnected:Connect(function(gamepad)
print("User has connected controller: " .. tostring(gamepad))
print("User has connected controller:", tostring(gamepad))
end)

UserInputService.GamepadDisconnected:Connect(function(gamepad)
print("User has disconnected controller: " .. tostring(gamepad))
print("User has disconnected controller:", tostring(gamepad))
end)
```

Expand Down
2 changes: 1 addition & 1 deletion content/en-us/input/mouse-and-keyboard.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ local function onInputEnded(inputObject, processedEvent)

-- Next, check that the input was a keyboard event
if inputObject.UserInputType == Enum.UserInputType.Keyboard then
print("A key was released: " .. inputObject.KeyCode.Name)
print("A key was released:", inputObject.KeyCode.Name)
end
end

Expand Down
Loading