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4 changes: 2 additions & 2 deletions content/en-us/reference/engine/classes/DataModelMesh.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -96,10 +96,10 @@ properties:
cylinder, using the lowest value.
- `Class.SpecialMesh` objects with `Class.SpecialMesh.FileType` set to
'Head' currently scale in a non standard manner. Developers should not
rely on this as their are plans to change this behavior
rely on this as there are plans to change this behavior
- `Class.SpecialMesh` objects with `Class.SpecialMesh.FileType` set to
'Torso' scale in a non standard manner. Developers should not rely on
this as their are plans to deprecate this mesh type.
this as there are plans to deprecate this mesh type.

#### Mesh scale demonstration

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4 changes: 2 additions & 2 deletions content/en-us/reference/engine/classes/Lighting.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -413,7 +413,7 @@ properties:
deprecation_message: ''
security:
read: None
write: None
write: StudioSecurity
thread_safety: ReadSafe
category: Appearance
serialization:
Expand Down Expand Up @@ -564,7 +564,7 @@ properties:
.
description: |
Determines the lighting system for rendering the 3D world. This property
is non‑scriptable and only modifiable in Studio. See `Enum.Technology` for
is non‑scriptable and is no longer accessible in Roblox Studio. Use `Class.Lighting.LightingStyle|LightingStyle` instead. See `Enum.Technology` for
available options and
[Lighting Technology](../../../environment/lighting.md#technology) for
detailed descriptions and visual effects of each option.
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