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Adding more context to PromptTriggered working differently when used on the client.
If created on the Server, this event will resolve when any player interacts with the prompt.
If created on the Client, only the player who interacts with the prompt will have this event resolved.

adding more context to PromptTriggered working differently when used on the client
@incetents incetents requested a review from a team as a code owner April 28, 2025 21:56
@github-actions github-actions bot added the engine reference Changes the Engine API Reference documentation label Apr 28, 2025
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Hi @incetents, thanks so much for helping improve the Roblox creator documentation! Our technical writing team will review your pull request soon. In the meantime, please ensure you've read through the README.md, contribution guidelines, and style recommendations.

@IgnisRBX
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OK with adding these details, but the same policy apply to the other events of ProximityPromptService? If so, best to add it for them too. :)

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This pull request has been inactive for 14 days. If there's no activity in the next 7 days, it will be automatically closed. To keep it open, please comment or push new commits. Alternatively, add the label do-not-close to exempt it from auto-closing. 🫡 🙏

@github-actions github-actions bot added the stale label May 14, 2025
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This pull request has been inactive for 21 days and is now being closed automatically. If it's still relevant, feel free to reopen it or start a new one. To prevent this in the future, you can add the do-not-close label to exempt it from automatic closure. Thank you! 🫡 🙏

@github-actions github-actions bot closed this May 21, 2025
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2 participants