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@Mehigh9898 Mehigh9898 commented Jul 1, 2025

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@Mehigh9898 Mehigh9898 requested a review from a team as a code owner July 1, 2025 17:14
@github-actions github-actions bot added the engine reference Changes the Engine API Reference documentation label Jul 1, 2025
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local aimActive = false
UserInputService.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
aimActive = true
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The content quality check retext-repeated-words says: Expected end once, not twice

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end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton2 then
aimActive = false
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The content quality check retext-repeated-words says: Expected end once, not twice

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if input.KeyCode == Enum.KeyCode.K then
_G.autoKillEnabled = false
if autoKillButton then autoKillButton.Text = "Autokill OFF" end
showNotification("Autokill disabled via key bind")
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The content quality check retext-repeated-words says: Expected end once, not twice

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if not _G.notificationsEnabled then return end
table.insert(notificationQueue, message)
if not isNotificationActive then
processNotificationQueue()
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The content quality check retext-repeated-words says: Expected end once, not twice

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dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
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The content quality check retext-repeated-words says: Expected end once, not twice

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Hi @Mehigh9898, thanks so much for helping improve the Roblox creator documentation! Our technical writing team will review your pull request soon. In the meantime, please ensure you've read through the README.md, contribution guidelines, and style recommendations.

end
end)
frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement then
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dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
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---------------------------------------------------
local function clearESP()
for _, box in pairs(espBoxes) do
if box then box:Remove() end
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if box then box:Remove() end
end
for _, name in pairs(espNames) do
if name then name:Remove() end
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local function updateBoxESP()
if not _G.espEnabled then
for _, box in pairs(espBoxes) do
if box then box.Visible = false end
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if box then box.Visible = false end
end
for _, name in pairs(espNames) do
if name then name.Visible = false end
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if not espBoxes[player] then
local success, box = pcall(function() return Drawing.new("Square") end)
if success then
box.Thickness = 2
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espBoxes[player].Position = Vector2.new(pos.X - size.X/2, pos.Y - size.Y/2)
espBoxes[player].Visible = true
if not espNames[player] then
local success2, nameText = pcall(function() return Drawing.new("Text") end)
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end
end
espNames[player].Text = player.Name
espNames[player].Position = Vector2.new(pos.X, pos.Y - 60)
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espNames[player].Position = Vector2.new(pos.X, pos.Y - 60)
espNames[player].Visible = true
else
if espBoxes[player] then espBoxes[player].Visible = false end
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espNames[player].Visible = true
else
if espBoxes[player] then espBoxes[player].Visible = false end
if espNames[player] then espNames[player].Visible = false end
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updateBoxESP()
end)
else
if boxESPConnection then boxESPConnection:Disconnect() end
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-- Enable no clip for autokill by disabling collisions on all parts
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
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for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
if LocalPlayer.Team and p.Team and LocalPlayer.Team == p.Team then
-- Skip teammates
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while _G.autoKillEnabled and target and target.Character and target.Character:FindFirstChild("Humanoid") and target.Character.Humanoid.Health > 0 do
local targetHead = target.Character:FindFirstChild("Head")
if targetHead then
Camera.CFrame = CFrame.new(Camera.CFrame.Position, targetHead.Position)
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end
end
wait(0.2)
end
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local pos, onScreen = Camera:WorldToViewportPoint(head.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if dist < closestDistance then
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if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - screenCenter).Magnitude
if dist < closestDistance then
closestDistance = dist
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end
end
end
if targetHead then
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layout.SortOrder = Enum.SortOrder.LayoutOrder
end
for _, child in ipairs(frame:GetChildren()) do
if child:IsA("TextButton") then child:Destroy() end
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addRoundedCorner(btn, 8)
addButtonStroke(btn)
btn.MouseButton1Click:Connect(function()
playClickSound(btn)
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local function teleportToPlayer(targetPlayer)
if targetPlayer.Character and LocalPlayer.Character then
LocalPlayer.Character:SetPrimaryPartCFrame(targetPlayer.Character:GetPrimaryPartCFrame() + Vector3.new(0,5,0))
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local targetCFrame = targetPlayer.Character:GetPrimaryPartCFrame() + (targetPlayer.Character:GetPrimaryPartCFrame().LookVector * 2)
LocalPlayer.Character:SetPrimaryPartCFrame(targetCFrame)
wait(2)
LocalPlayer.Character:SetPrimaryPartCFrame(originalCFrame)
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The content quality check retext-repeated-words says: Expected end once, not twice

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-- Enable no clip: disable collisions on all parts
for _, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
part.CanCollide = false
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The content quality check retext-repeated-words says: Expected end once, not twice

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for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer and p.Character and p.Character:FindFirstChild("Humanoid") and p.Character.Humanoid.Health > 0 then
if LocalPlayer.Team and p.Team and LocalPlayer.Team == p.Team then
-- Skip teammates
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The content quality check retext-repeated-words says: Expected end once, not twice

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@github-actions github-actions bot added the changes requested This pull request has changes requested prior to merging label Jul 1, 2025
@IgnisRBX IgnisRBX closed this Jul 1, 2025
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