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## Distribute models

You can distribute models with less than 15,000 descendants to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references:
You can distribute models with less than 15,000 dependencies to the [Creator Store](../production/creator-store.md) for other creators to use within their own experiences as long as each model only references:

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Pink Bunny corset with a white little skirt, (for Halloween)


- Open use assets.
- Restricted assets that you created, excluding audio and video.
- Audio and video assets from the Creator Store.

If you are in a supported country, you can sell models you created on the Creator Store for United States Dollars (USD). Eligible Creators must complete an application form through Stripe to create their seller account, set prices, and receive payouts. For more information and to start onboarding, see [Selling on the Creator Store](../production/sell-on-creator-store.md).

<Alert severity="warning">
If you want to distribute a model with a child audio asset that you created, you must distribute the audio asset on the Creator Store **_before_** making it a child of the model in order for the audio to be audible at runtime.
</Alert>

As with any asset, all models must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), the [DMCA Guidelines](../production/publishing/dmca-guidelines.md) regarding copyright and Creator Store [asset moderation](../production/creator-store.md#asset-moderation) rules. When creating models for the Creator Store:
As with any asset, all models must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), the [DMCA Guidelines](../production/publishing/dmca-guidelines.md) regarding copyright and Creator Store [asset moderation](../production/creator-store.md#asset-moderation) rules. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).

When creating models for the Creator Store:

- Read about Roblox [texture specifications and limits](../art/modeling/texture-specifications.md).
- Limit each mesh to a maximum of 20,000 triangles.
- Read and address any warnings shown during the import process.
- Scale and orient your model appropriately during import so that it's usable out of the box when inserted from the Creator Store.

<Alert severity="info">
You will soon be able to sell models on the Creator Store for **United States Dollars** (USD). For more information and to start onboarding, see [Selling on the Creator Store](../production/sell-on-creator-store.md).
</Alert>
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Distributing to the Creator Store is the only way to make your assets publicly available to all users to use within their own experiences in Studio. You can distribute any mesh or image that you have imported through the [Asset Manager](../projects/assets/manager.md), or any [model](../parts/models.md), [plugin](../studio/plugins.md), or [audio assets](../audio/assets.md) that you have uploaded to your inventory.

Every asset that you import must adhere to the [Community Rules][CommunityRulesURL] and [Terms&nbsp;of&nbsp;Use][TermsUseURL], and respect the [DMCA guidelines](../production/publishing/dmca-guidelines.md) regarding copyright. In addition, there are limits on the number of assets you can distribute per 30 days, depending on whether you've [verified your account](../production/publishing/account-verification.md):
Every asset that you import must adhere to the [Community Rules][CommunityRulesURL] and [Terms&nbsp;of&nbsp;Use][TermsUseURL], and respect the [DMCA guidelines](../production/publishing/dmca-guidelines.md) regarding copyright. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).

In addition, there are limits on the number of assets you can distribute per 30 days, depending on whether you've [verified your account](../production/publishing/account-verification.md):

<table>
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</tbody>
</table>

You can also choose to [sell](./sell-on-creator-store.md) plugins on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. Note that you can only set USD pricing for plugins through the Creator Dashboard.
Eligible Creators can also choose to [sell](./sell-on-creator-store.md) models and plugins on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted. For more information, see [Sell on the Creator Store](./sell-on-creator-store.md).

### Through Creator Dashboard

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---
title: Sell plugins on the Creator Store
title: Sell on the Creator Store
description: An explanation of Creator Store seller accounts, their prerequisites, and how to create one.
---

You can sell [plugins](../studio/plugins.md) on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.

<Alert severity="info">
You will soon be able to sell [models](../parts/models.md#distribute-models) on the Creator Store for **United States Dollars** (USD). You can create a seller account and start uploading models now.
</Alert>
You can sell [models](../parts/models.md) and [plugins](../studio/plugins.md) on the Creator Store for **United States Dollars** (USD). Roblox offers a market-leading revenue share for these sales, as only taxes and payment processing fees are deducted.

In order to set any USD prices and sell your assets, you must have a **seller account**. Roblox administers seller accounts through **Stripe**, a third-party payments provider. If you meet Roblox's eligibility [requirements](#for-sellers), you can fill out Stripe's [application form](#complete-the-application-form) to create a seller account.

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### For assets

Every asset that you sell on the Creator Store must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), and [Digital Millennium Copyright Act](./publishing/dmca-guidelines.md) (DMCA). If any asset breaks these rules, the asset and your account may be subject to moderation.
Every asset that you sell on the Creator Store must adhere to the [Community Rules](https://en.help.roblox.com/hc/articles/203313410), [Terms of Use](https://en.help.roblox.com/hc/articles/115004647846), and [Digital Millennium Copyright Act](./publishing/dmca-guidelines.md) (DMCA). If any asset breaks these rules, the asset and your account may be subject to moderation. If you suspect a rights violation involving your asset, you can submit the content for removal using the [Rights Manager](../production/publishing/rights-manager.md).

In addition, the Creator Store restricts use of the following practices to ensure asset safety:

- Obscuring engine features within scripts, including LuaVMs, getfenv(), and setfenv().
- Requiring remote assets, including require(assetId), loadstring(), InsertService:LoadAsset(), and ModuleScript.LinkedSource. Assets that may look useful on the surface could load another "virus" asset at runtime.
- Including obfuscated code. For publicly-shared assets, it's important for creators to understand what they are putting into their experiences. If code is obfuscated, creators cannot trust that the script is only doing what it should be doing.

**Plugin Ownership**

You can only sell plugins that you own from an **individual** user account. Group-owned assets are ineligible. If you want to sell group-owned plugins, consider re‑uploading them under individual ownership.

**Asset Privacy for Priced Models**

In addition, you can only sell plugins that you own from an **individual** user account. Group-owned assets are ineligible. If you want to sell a group-owned asset, consider re‑uploading them under individual ownership.
Opt-in to the [Asset Privacy beta](../projects/assets/privacy.md) before uploading any models you intend to sell. This will ensure that newly-uploaded model dependencies (like the Images and Meshes) are set to Restricted. If you have previously saved models, we recommend opting into the beta and then creating a new model so that all dependencies can be registered correctly.

## Seller account

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