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40 changes: 40 additions & 0 deletions content/en-us/reference/engine/classes/AnimationConstraint.yaml
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name: AnimationConstraint
type: class
category: Constraints
memory_category: PhysicsParts
summary: |
F
description: |
An **AnimationConstraint** constrains its `Class.Attachment|Attachments` so
that they occupy the same CFrame, offset by the `Class.AnimationConstraint.Transform|Transform`.
`Class.Animator|Animators` can update the `Class.AnimationConstraint.Transform|Transform`.

code_samples:
inherits:
- Constraint
tags: []
deprecation_message: ''
properties:
- name: AnimationConstraint.IsKinematic
summary: |
Sets whether the `Class.AnimationConstraint` is kinematic or physically simulated.
description: |
When the **IsKinematic** is true, the **AnimationConstraint** will reach its target pose perfectly without participating in physics simulation. When false, it will
code_samples:
type: bool
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Animation
serialization:
can_load: true
can_save: true
capabilities:
- Physics
writeCapabilities: []
methods: []
events: []
callbacks: []
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