Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
36 changes: 18 additions & 18 deletions content/en-us/workspace/collisions.md
Original file line number Diff line number Diff line change
Expand Up @@ -262,27 +262,27 @@ interesting but unintended gameplay, such as characters jumping on top of each o
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")

PhysicsService:RegisterCollisionGroup("Characters")
PhysicsService:CollisionGroupSetCollidable("Characters", "Characters", false)

local function onDescendantAdded(descendant)
-- Set collision group for any part descendant
if descendant:IsA("BasePart") then
descendant.CollisionGroup = "Characters"
local CollisionGroupName = "Characters"
PhysicsService:RegisterCollisionGroup(CollisionGroupName)
PhysicsService:CollisionGroupSetCollidable(CollisionGroupName, CollisionGroupName, false)

local function setCollisionGroup(model)
-- Apply collision group to all existing parts in the model
for _, descendant in model:GetDescendants() do
if descendant:IsA("BasePart") then
descendant.CollisionGroup = CollisionGroupName
end
end
end

local function onCharacterAdded(character)
-- Process existing and new descendants for physics setup
for _, descendant in character:GetDescendants() do
onDescendantAdded(descendant)
end
character.DescendantAdded:Connect(onDescendantAdded)
end

Players.PlayerAdded:Connect(function(player)
-- Detect when the player's character is added
player.CharacterAdded:Connect(onCharacterAdded)
player.CharacterAdded:Connect(function(character)
setCollisionGroup(character)
end)
-- If the player already has a character, apply the collision group immediately
if player.Character then
setCollisionGroup(player.Character)
end
end)
```

Expand Down Expand Up @@ -360,4 +360,4 @@ The `Class.TriangleMeshPart.CollisionFidelity|CollisionFidelity` property has th
To view collision fidelity in Studio, toggle on **Collision fidelity** from the [Visualization Options](../studio/ui-overview.md#visualization-options) widget in the upper‑right corner of the 3D viewport.
</Alert>

For more information on the performance impact of collision fidelity options and how to mitigate them, see [Performance Optimization](../performance-optimization/improving.md#physics-computation). For an in‑depth walkthrough on how to choose a collision fidelity option that balances your precision needs and performance requirements, see [here](../tutorials/environmental-art/assemble-an-asset-library.md#collisionfidelity).
For more information on the performance impact of collision fidelity options and how to mitigate them, see [Performance Optimization](../performance-optimization/improving.md#physics-computation).
Loading