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Ignore game events during pre- and paused stages
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internal/app/engine/proposals.go

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Original file line numberDiff line numberDiff line change
@@ -24,6 +24,11 @@ func (e *Engine) EnqueueGameEvent(gameEvent *state.GameEvent) {
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autoRefBehavior = AutoRefConfig_BEHAVIOR_ACCEPT
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}
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if e.currentState.Stage.IsPreStage() || e.currentState.Stage.IsPausedStage() {
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log.Printf("Ignoring game event in paused or pre stage")
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autoRefBehavior = AutoRefConfig_BEHAVIOR_IGNORE
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}
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switch autoRefBehavior {
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case AutoRefConfig_BEHAVIOR_IGNORE:
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log.Printf("Ignoring game event from autoRef: %v", gameEvent)

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