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Merge branch 'o3de:development' into development
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.gitattributes

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.github/pull_request_template.md

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## What does this PR do?
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_Please describe your PR. For a bug fix, what was the old behavior, what is the new behavior?_
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_Please add links to any issues, RFCs or other items that are relevant to this PR._
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## How was this PR tested?
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_Please describe any testing performed._
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<EngineDependencies versionnumber="1.0.0">
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<Dependency path="sounds/wwise/*.bnk" optional="false" />
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<Dependency path="libs/gameaudio/wwise/*.xml" optional="false" />
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<Dependency path=":libs/gameaudio/wwise/levels/*.xml" optional="false" />
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</EngineDependencies>
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{
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"Type": "JsonSerialization",
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"Version": 1,
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"ClassName": "AZStd::vector<SeedInfo, allocator>",
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"ClassData": [
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{
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"assetId": {
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"guid": "{95372958-1CFD-524C-9574-EC7A7BB6F883}"
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},
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"platformFlags": 1,
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"pathHint": "audiobank_dependencies.xml"
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}
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]
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}
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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if(NOT COMMAND o3de_gem_setup)
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# Backwards compatibility for older engines
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macro(o3de_gem_setup default_gem_name)
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# Query the gem name from the gem.json file if possible
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# otherwise fallback to using the default gem name argument
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o3de_find_ancestor_gem_root(gem_path gem_name "${CMAKE_CURRENT_SOURCE_DIR}")
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if (NOT gem_name)
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set(gem_name "${default_gem_name}")
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endif()
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# Fallback to using the current source CMakeLists.txt directory as the gem root path
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if (NOT gem_path)
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set(gem_path ${CMAKE_CURRENT_SOURCE_DIR})
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endif()
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set(gem_json ${gem_path}/gem.json)
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# Read the version field from the gem.json
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set(gem_version, "0.0.0")
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o3de_read_json_key(gem_version ${gem_json} "version")
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o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
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o3de_pal_dir(pal_dir ${CMAKE_CURRENT_SOURCE_DIR}/Platform/${PAL_PLATFORM_NAME} "${gem_restricted_path}" "${gem_path}" "${gem_parent_relative_path}")
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endmacro()
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endif()
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o3de_gem_setup("AudioEngineWwise")
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if(TARGET AudioEngineWwise)
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# For backwards compatibility with engines that include AudioEngineWwise
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# use Wwise for the targets if AudioEngineWwise is already defined
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set(gem_name "Wwise")
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endif()
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add_subdirectory(Code)

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