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Screenshot from 2025-10-06 18-45-33

Assets with rigid bodies and colliders

Signed-off-by: Paweł Budziszewski <[email protected]>
Signed-off-by: Paweł Budziszewski <[email protected]>
Signed-off-by: Paweł Budziszewski <[email protected]>
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@norbertprokopiuk norbertprokopiuk left a comment

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Assets look okay, nothing is missing.

I noticed that some fbx files throw warnings that there are multiple materials per node. It seems that it doesn't break anything but I wanted to mention that. Maybe I'm not aware of some consequences it can lead to.

There is one this which must be addressed. Boxes colliders need to be changed to primitive colliders with box as a shape. Mesh colliders used currently are way more expensive than primitive colliders. All assets can be approximated by primitive box and it will save us a lot of resources if we put a lot of them in level. Maybe except milk boxes set, but even this one can be approximated by box without loosing much of the details. I agree to leave single milk box as a mesh collider since it won't be used that much and its shape is way different that primitive box

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it has inconsistent names. None of other prefabs has LOD suffix

@PiotrRzRobotec PiotrRzRobotec self-assigned this Oct 16, 2025
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3 participants