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22 July 2025 - Version 3.25.8.101 (19305217) [Forced] (#121)
Co-authored-by: rocketmodfixadmin <[email protected]>
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redist/redist-client-preview-publicized/Assembly-CSharp.xml

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@@ -8927,6 +8927,16 @@
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If false, clouds are removed from the skybox.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.CloudOverridePrefab">
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<summary>
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If set, instantiate this particle system and set its material color to cloud color.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.RateOverTimeScale">
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<summary>
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Multiplier for CloudOverrideParticlesPrefab emission rate according to level's clouds intensity.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.terrainColorRules">
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<summary>
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Players are kicked from multiplayer if their skin color is within threshold of any of these rules.
@@ -11331,6 +11341,11 @@
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the disconnection rather than an error.
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</summary>
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</member>
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<member name="M:SDG.Unturned.UnturnedNexus.initialize">
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<summary>
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Register all built-in asset and useable types.
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</summary>
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</member>
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<member name="F:SDG.Unturned.PlayerContinuousIntegrationReport.ExitCode">
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<summary>
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Error code that the server exited with.
@@ -11343,11 +11358,6 @@
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otherwise an explanation of the first error encountered.
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</summary>
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</member>
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<member name="M:SDG.Unturned.UnturnedNexus.initialize">
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<summary>
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Register all built-in asset and useable types.
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</summary>
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</member>
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<member name="T:SDG.Unturned.CustomWeatherEventHook">
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<summary>
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Can be added to any GameObject to receive weather events for a specific custom weather asset.
@@ -13161,53 +13171,6 @@
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there aren't very many physics materials.
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</summary>
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</member>
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<member name="T:SDG.Unturned.GlazierElementBase_uGUI">
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<summary>
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Base class for uGUI implementations of primitive building block widgets.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew">
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<summary>
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Called after constructor when not populating from component pool.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)">
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<summary>
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Called after constructor when re-using components from pool.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors">
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<summary>
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Synchronize uGUI component colors with background/text/image etc. colors.
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Called when custom UI colors are changed, and after constructor.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme">
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<summary>
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Synchronize uGUI component sprites with theme sprites.
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Called when custom UI theme is changed, and after constructor.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool">
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<returns>False if element couldn't be released into pool and should be destroyed.</returns>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents">
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<summary>
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Unity recommends enabling components after parenting into the destination hierarchy.
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</summary>
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</member>
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<member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform">
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<summary>
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RectTransform children should be attached to. Overridden by ScrollView content panel.
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</summary>
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</member>
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<member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent">
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<summary>
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This helper property's purpose is to:
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- Ensure other properties don't accidentally remove LayoutElement if others need it.
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- Ensure LayoutElement is destroyed before returning to pool.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ServerConnectParameters">
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<summary>
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Parameters for connecting to a game server.
@@ -13295,6 +13258,53 @@
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Reset region's progress counter and change inside/outside status.
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</summary>
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</member>
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<member name="T:SDG.Unturned.GlazierElementBase_uGUI">
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<summary>
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Base class for uGUI implementations of primitive building block widgets.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew">
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<summary>
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Called after constructor when not populating from component pool.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)">
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<summary>
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Called after constructor when re-using components from pool.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors">
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<summary>
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Synchronize uGUI component colors with background/text/image etc. colors.
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Called when custom UI colors are changed, and after constructor.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme">
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<summary>
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Synchronize uGUI component sprites with theme sprites.
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Called when custom UI theme is changed, and after constructor.
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</summary>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool">
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<returns>False if element couldn't be released into pool and should be destroyed.</returns>
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</member>
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<member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents">
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<summary>
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Unity recommends enabling components after parenting into the destination hierarchy.
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</summary>
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</member>
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<member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform">
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<summary>
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RectTransform children should be attached to. Overridden by ScrollView content panel.
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</summary>
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</member>
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<member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent">
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<summary>
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This helper property's purpose is to:
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- Ensure other properties don't accidentally remove LayoutElement if others need it.
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- Ensure LayoutElement is destroyed before returning to pool.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EffectSpawner">
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<summary>
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Allows Unity events to spawn effects.
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like gas tanks. Zombies were also stacking on top of eachother a bit too much.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Zombie.PlayFootstepAudioClip(System.String)">
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<summary>
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Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayFootstepAudioClip"/>.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Zombie.PlayLandAudioClip(System.String)">
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<summary>
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Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayLandAudioClip"/>.
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</summary>
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<returns>True if sound played.</returns>
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</member>
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<member name="P:SDG.Unturned.Item.durability">
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<summary>
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Exposed for Rocket transition to modules backwards compatibility.

redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client-Preview.Publicized</id>
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<version>3.25.8.100</version>
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<version>3.25.8.101</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>
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{
2-
"Assembly-CSharp.xml": "d6ff93e9fafa383af23c8ed909a7d17eecf31b811cfa388c1baefe85a7fba490",
3-
"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
4-
"Assembly-CSharp.dll": "3146cb92c34e4c25251c34360f274a8ea25fc6d1888581f6f32f1628b321088f"
2+
"Assembly-CSharp.xml": "6ba5293e2e9dfb370c174919f65e8dded16b93bfb7040aa0dcf20aa2488975f2",
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"Assembly-CSharp.dll": "982c09fb25a14f30ee32e8929e28b5f6740743815b377196bb61b0142b4d750b"
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}
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{
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"GameVersion": "3.25.8.100",
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"BuildId": "19237948",
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"NuGetVersion": "3.25.8.100",
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"FilesHash": "0ACD737957DFDCB8DE3E44AB268F80EA6E87DA836E5B7728265416922D3A39FE",
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"LastUpdated": "2025-07-16T05:39:00.1710354Z"
2+
"GameVersion": "3.25.8.101",
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"BuildId": "19305217",
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"NuGetVersion": "3.25.8.101",
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"FilesHash": "E356C276785A6905EF6E4CD2576A9728C7480952405CA45C785FEEDC13E34F02",
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"LastUpdated": "2025-07-22T16:59:02.1571747Z"
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}
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