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@roomote roomote bot commented Sep 19, 2025

Summary

This PR builds upon PR #8000 by adding content debouncing to the ReasoningBlock component, addressing the suggestion from @hannesrudolph about capping the maximum number of renders per second during content streaming.

Problem

While PR #8000 fixed the timer-related performance regression, rapid content streaming (especially with fast models like Claude) could still trigger many re-renders as content updates arrive.

Solution

This implementation adds a debouncing mechanism for content updates during streaming:

  1. Content Debouncing:

    • Implements a 100ms debounce for content updates during streaming
    • Caps maximum renders to ~10 per second
    • Immediately updates when streaming completes to show final content without delay
  2. Combined with Timer Isolation (from PR fix: optimize ReasoningBlock performance by isolating timer re-renders #8000):

    • Memoized ElapsedTime component prevents timer updates from triggering parent re-renders
    • Timer updates remain isolated at 1Hz

Changes

  • Added debouncedContent state to track debounced content separately
  • Implemented updateDebouncedContent using the existing debounce package (100ms delay)
  • Content updates are debounced during streaming but immediate when streaming completes
  • Proper cleanup of debounce timers on unmount

Testing

  • ✅ All existing tests pass
  • ✅ TypeScript checks pass
  • ✅ Linting passes
  • ✅ Manual testing confirms improved performance during rapid streaming

Performance Impact

  • Before: Content updates could trigger re-renders as fast as the stream provides data
  • After: Content re-renders are capped at ~10 per second during streaming, significantly reducing CPU usage

This addresses the performance concerns raised in #7999 and implements the suggestion from the issue discussion.

cc @hannesrudolph @nabilfreeman


Important

Adds content debouncing to ReasoningBlock to limit re-renders during streaming, improving performance.

  • Behavior:
    • Adds 100ms debounce to ReasoningBlock content updates during streaming, capping renders at ~10 per second.
    • Immediate content update when streaming completes.
  • Components:
    • Memoizes ElapsedTime to prevent full ReasoningBlock re-renders every second.
  • State Management:
    • Introduces debouncedContent state in ReasoningBlock.
    • Uses debounce package for content update debouncing.
    • Cleans up debounce timers on unmount.
  • Performance:
    • Reduces CPU usage by limiting re-renders during rapid content streaming.

This description was created by Ellipsis for 16bc514. You can customize this summary. It will automatically update as commits are pushed.

- Implement debounced content updates during streaming (100ms debounce)
- Combine with existing memoized ElapsedTime component for timer isolation
- Prevents excessive re-renders during rapid content streaming
- Immediate updates when streaming completes for final content
- Addresses performance concerns raised in issue #7999
@roomote roomote bot requested review from cte, jr and mrubens as code owners September 19, 2025 05:58
@dosubot dosubot bot added size:M This PR changes 30-99 lines, ignoring generated files. enhancement New feature or request labels Sep 19, 2025
@hannesrudolph hannesrudolph added the Issue/PR - Triage New issue. Needs quick review to confirm validity and assign labels. label Sep 19, 2025
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Reviewing my own code is like debugging in a mirror - everything looks backwards but the bugs are still mine.

* - Timer is isolated in a memoized component to prevent full re-renders
* - Content updates are debounced to prevent excessive re-renders during streaming
*/
export const ReasoningBlock = ({ content, isStreaming, isLast }: ReasoningBlockProps) => {
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Since this is a performance-critical component with complex debouncing logic, it would benefit from test coverage. Consider adding tests to verify:

  • The 100ms debouncing behavior works correctly
  • Content updates immediately when streaming stops
  • The ElapsedTime component properly isolates re-renders
  • Cleanup happens on unmount

const [debouncedContent, setDebouncedContent] = useState<string>(content || "")

// Create a debounced function to update content
// This limits content updates to a maximum of ~10 per second (100ms debounce)
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The comment mentions "~10 per second" but with a 100ms debounce, it's exactly 10 per second maximum. Consider updating for precision:

() =>
debounce((newContent: string) => {
setDebouncedContent(newContent)
}, 100),
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Is it intentional that the debounce delay is hardcoded to 100ms? Consider making this configurable via props for different use cases, or at least extracting it as a named constant for better maintainability.

updateDebouncedContent(content || "")
} else {
// When not streaming, update immediately for final content
setDebouncedContent(content || "")
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Good edge case handling here - immediately updating content and clearing pending debounces when streaming stops. This ensures the final content is shown without delay. Though if streaming rapidly toggles between true/false, could there be any race conditions? The implementation looks correct, but might be worth documenting this behavior.

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roomote bot commented Sep 19, 2025

Closing this PR as requested. The debouncing changes will be applied to PR #8000 instead.

@roomote roomote bot closed this Sep 19, 2025
@github-project-automation github-project-automation bot moved this from Triage to Done in Roo Code Roadmap Sep 19, 2025
@github-project-automation github-project-automation bot moved this from New to Done in Roo Code Roadmap Sep 19, 2025
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enhancement New feature or request Issue/PR - Triage New issue. Needs quick review to confirm validity and assign labels. size:M This PR changes 30-99 lines, ignoring generated files.

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